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Lonely Space
News
Lonely Space Demo Update 0.2.04
In-game event
Lonely Space Demo Update 0.2.04
Lonely Space
· published
11 May 2024, 16:56 UTC
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Intro level changes
Added a lot of fire!
Removed steam damage in airlock
Added several action events
Added a new biomass room
Two audiologists were voiced by a professional actor
Now surviving in the first biomass room is much easier (but still quite challenging)!
New features
Key rebindings (not final, but already working)
Weapon upgrades system
Red pipes emit a jet of burning gas when pierced
Ability to combine ammo and repair kits with weapons in the inventory
Traces of grenade throws
Optimization and fixes
RAM consumption was significantly reduced (from 9 to 1.2 GB in Intro)
The size of the build on disk has been reduced by half
Fixed rendering artifacts for various objects
Fixed incorrect work of switchers in the menu
Fixed several rendering distance and occlusion culling problems
More from Lonely Space
Other announcements
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Community
18 Sep 2026
Devlog #8: New Levels, Enemies and News
Hello everyone! We are continuing to work hard to release a polished, finished game in the first half of next year! We still have a lot of work ahead, but we’ve picked up the pace and aim to finish on schedule. We will soon begin playtesting and take down the demo. Make sure to try it out while it’s still available at the link below: For those just finding the game: Lonely Space is an old-schoo…
Community
3 Aug 2026
Big Demo Update + Lonely Space Joins Cyberpunk Fest!
Hello everyone! I'm still working hard developing Lonely Space, and over the past few weeks, a big part of that work went into updating the demo. It's now live, and Lonely Space is also taking part in Steam Cyberpunk Fest, so there's no better moment to jump in. Play it, break it, and leave me your feedback; it genuinely shapes where the game goes next. For those just finding the game: Lonely S…
Community
13 Jul 2026
Devlog #7: New levels, enemies, weapons and mechanics
It's been quite a while since the last update. In the meantime, we've been working hard on new levels, mechanics, enemies, weapons, and gameplay improvements. We also signed with Ultimate Games, a publisher, which will allow us to focus on game development, release the game faster, and deliver higher-quality work. We aim to release the full game (not EA) in the first quarter of 2027. However, t…