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SurmountNewsUpdate Notes for May 8th
Game update

Update Notes for May 8th

Surmount · published 8 May 2024, 22:25 UTC · build 14308132

All newsPlayers around this dateRead on Steam

Not a lot of bullet points today, because we're tackling some deep under the hood Unity stuff.

Changes

  • Fixed a bug that would cause the loading times to increase slightly with every retry, freezing the game if players retried enough.
  • Addressed a Unity physics bug that would cause so many events it would overwhelm the system and bring down the frames per seconds to single digits. Put catches for this type of behaviour in place and added a watchdog function that will reload a level if it ever becomes too severe to play the game.
  • Fixed Zone 3 only picking one of the possible templates when building a level.
  • Added missing flags for missions to play in time trial mode.
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Esports18 Sep 2025✨ NEW GAME: Bibidi Bibidi! - A Whimsical DeckbuilderHello Climbers! 👋🏻 I just want to tune in quickly to tell you about THE NEXT GAME I'M WORKING ON ! It's called Bibidi Bibidi, it’s a roguelike deckbuilder all about combining cards in clever ways to create unique and powerful spells. Mix and match cards using the Spellbook mechanic. Hear the wizard shout the name of your spell! Face silly, weird, and unsettling monsters while delving through…Game update28 May 2024Patch Notes for May 28thHey all! Pushing a patch live while I'm cooking dinner, no big deal. Come on over and eat up these sweet Surmount fixes. Changes · Reimplemented the random number generation for level generation to make them more deterministic across devices to better reproduce the results of different seeds. · Fix for players staying super heavy after being grabbed by another player. · Disabled Unity Graphics…Game update24 May 2024Update Notes for May 24thJust a little update to get you going for the weekend! Thanks for the bug reports, folks! Changes · Fixed the mesh for anchor points being invisible. · Fixed launching cannons shooting the player off in various weird directions because they were hardsetting the rotation of the player. · Fix for a "Continue game" function being called after continuing a suspended run, causing the player's items…