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Project DemigodNewsHotfix 1.021
Game update

Hotfix 1.021

Project Demigod · published 3 May 2024, 20:22 UTC · build 14259410

All newsPlayers around this dateRead on Steam

Hello Demigods!

Thanks for your patience. Hotfix 1.021 is now live!

Changelog:

(Experimental) Added new setting for Increased Player Gravity. Can be enabled in settings and set anywhere from 1 to 30. I recommend you set it between 10-15. Please note that this also affects jumping.

Updated Mod.io Browser window to be easier to read, especially on Quest 2.

Updated how mods work internally to be less error prone and made the modding process easier.

Fixed issues with:
- Robots: lasers and movement speeds.
- Avatar and Map mods loading + buttons.
- Giant Mech spawning during other Hero Events.
- Earth Control and grabbing being disabled.
- Avatar Save data causing freezes.

More from Project Demigod

Other announcements

All news
Game update22 Jul 2026Patch 2.1.3Hello Demigods! Patch 2.1.3 is now live! This is another patch with even more bug fixes & optimizations. The game is now the most stable it has ever been! 2.1.3 Changelog Archon / flying enemies fix: Flying Melee enemies now fly much more accurately when moving vertically. Mod Maps: Baked lighting authored by the mod map authors is now fixed - back to normal. All Mod Map lighting variants shoul…In-game event16 May 2026The Archon UpdateHello Demigods! We've upgraded just about every system in the game, improved enemy AI & ragdoll physics, added new post processing and times of day, optimized every script for performance, and added a new enemy type. Combat! · A new enemy: Archon! This is our first dedicated Flying Melee character with all new attack animations. (and we're already working on more upgrades to flying melee for fu…In-game event14 Jan 2026Patch 2.01.15 is now live!Patch 2.01.15 is now live! Thank you to everyone who play tested and reported bugs, you were a huge help! Thanks to you guys, we discovered underlying problems with some of the core systems, as well as some limitations of the game engine. It took us way longer than we wanted, but we fixed a TON of bugs & upgraded multiple systems. While there are some remaining visual bugs, the game is probably…