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Project DemigodNewsPatch 2.01.15 is now live!
In-game event

Patch 2.01.15 is now live!

Project Demigod · published 14 Jan 2026, 13:15 UTC

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Patch 2.01.15 is now live! Thank you to everyone who play tested and reported bugs, you were a huge help! Thanks to you guys, we discovered underlying problems with some of the core systems, as well as some limitations of the game engine. It took us way longer than we wanted, but we fixed a TON of bugs & upgraded multiple systems. While there are some remaining visual bugs, the game is probably in the best state its ever been in! Here are the highlights:

Gameplay Notes:

  • Wall Running now auto-rotates you back to normal unless you have checked the “Enter Free Flow” option in the menu.

  • Super Speed Slow Motion now affects enemies, drones, and projectiles. (This is a new system and will be improved over time, along with Super Speed mechanics!)

Multiplayer

  • To use multiplayer, all players MUST be using the same version of the game. In this case, it should be 2.01.15. Otherwise multiplayer wont work correctly. (This is a limitation of Fusion, the multiplayer engine)

  • Multiplayer Avatars now have colliders! And while you cant control other players, you can now grab them. Let the weird physics begin!

  • Fixed several issues with enemies.

  • Updated Avatar IK system + setup.

  • Fixed UI issue with server refreshing & improved multiplayer UI for readability & details.

General

  • Improved overall player physics code. It’s now much smoother when using dynamic movement like jumping, web zipping, and explosion movement. It may take a little getting used to because it feels different, but it’s much better than before.

  • Avatars should now sync to the player body better when strong movements occur.

  • Overhauled Avatar & Power Customization

  • Fixed longstanding issue with enemy AI logic. Many enemies now switch between Melee and Ranged attacks based on player location.

  • Created an auto-rig program that should fix the weird head & arm ik + leg rotations for a ton of mods.

  • Smoothed out the loading sequence for levels and multiplayer.

  • Fixed & Improved Insect Queen.

  • Upgraded enemy missile logic.

  • Improved Indicator system.

General Bug Fixes

  • Fixed the memory leak causing crashes.

  • Fixed bug causing lightmaps to take up much more RAM than intended.

  • Fixed longstanding Quest bug where the player menu would cause lag when opening & closing.

  • Fixed Multiplayer UI that would close the keyboard and refresh anytime a room was created.

  • Fixed Enemy Spawning locations + Multiplayer Spawning issues.

  • Fixed bug where enemies would get locked into certain ranges and stop attacking.

  • Fixed issues with indicators getting disabled.

  • Fixed new pedestrians & their ragdolls.

  • Fixed powers/abilities in multiplayer.

  • Fixed UI for enemy readouts.

  • Fixed edge cases where friction wasn’t restored to the player body after switching movement styles.

  • Fixed missing hero events.

  • Fixed Grapple Gun, Bow, and LCK camera.

  • Fixed Utility Belt.

  • Fixed issues with modio browser.

Finally, as a way of saying thank you, I thought I’d drop a teaser: designs and artwork for the 11th power set, coming this year. One of the most asked for power sets since the game started!

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