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Crab ChampionsNewsThe Variety Update Part 2 Hotfix #1
Game update

The Variety Update Part 2 Hotfix #1

Crab Champions · published 5 Mar 2024, 21:46 UTC · build 13650140

All newsPlayers around this dateRead on Steam

Hotfix #1 (Version 1999)

    Difficulty scaling improvements

  • Enemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would melt your entire health bar in a second, especially with fire. Enemy damage should feel much more fair and consistent when looping while still being a challenge- looping is meant to be quite difficult
  • Enemy spawn bonus when looping decreased from +33% to +20%
  • Islands 1 and 2 of a biome no longer can spawn two waves of ranged enemies back to backThese changes should make looping feel far less unfair / punishing while maintaining the challenge

    Scorpion mega nerf + rebalance

  • Scorpion projectile damage reduced by 60%, projectile radius reduced by 33%, projectile speed reduced by 15% and removed projectile bounces. Also reworked their attack patterns to be more dodgeable and less spammy
  • Increased scorpion walk speed slightly: it should now feel like more of a close / medium range threat and less of a run ender

    Other changes

  • Flamethrower buff- now starts with level 2 Fire Shot (up from level 1)
  • Rebalanced enhancements: pattern enhancements like Chaotic or Spiraling have less intense motion to make them less likely to miss their target. Enhancement damage increases are +50% damage other than Sticky and Damaging which are +100% (previously Damaging was at +400% which was very broken)
  • Splitting / Scattering bonus projectiles decreased from 3 to 2 (as it was extremely broken with some combos)
  • Fixed issue that would cause projectiles created by the Splitting and Scattering enhancement to apply ALL weapon mods to those enhanced projectiles, resulting in extreme damage spikes that weren’t intended
  • Demolition nests now scale health more with the island count as they became far too easy to destroy past the first biome
  • Scorpions can now spawn from red challenge crystals
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Community18 Mar 2026The Future Of Crab ChampionsHey! It's been a while since the last update and I wanted to let you know what the plans are for the game moving forward! Rather than a big wall of text I've made a mini FAQ to keep things easy to read. WHERE NEXT UPDATE? Great question! I've been hard at work on the next big update: it's still cooking and I like to make sure each update is really worth returning for rather than rushing things…Game update22 Nov 2025The Island Update Hotfix #3 / #4After spending the last few weeks reading as much feedback as possible on the new update, I’ve come to the conclusion that there are two types of players when it comes to the feedback I was getting of “I’m bored, make the game harder!” A) Players that were finding Diamond runs too easy and wanted a fun (but still attainable) new challenge to grind B) Players that want the most overtuned difficu…Game update3 Nov 2025The Island Update Hotfix #1 / #2HOTFIX #1 PATCH NOTES · Changed the Nightmare red difficulty modifier to be +4 difficulty level so this gives you an additional difficulty point to spend on either a green modifier or disabling another one of the 1 point red modifiers. This should give enough flexibility to still get Prismatic while running the least annoying modifiers to you personally (everyone seems to have different opinion…