Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Crab ChampionsNewsThe Island Update Hotfix #1 / #2
Game update

The Island Update Hotfix #1 / #2

Crab Champions · published 3 Nov 2025, 17:20 UTC · build 20652034

All newsPlayers around this dateRead on Steam

HOTFIX #1 PATCH NOTES

  • Changed the Nightmare red difficulty modifier to be +4 difficulty level so this gives you an additional difficulty point to spend on either a green modifier or disabling another one of the 1 point red modifiers. This should give enough flexibility to still get Prismatic while running the least annoying modifiers to you personally (everyone seems to have different opinions on which they prefer / hate so this new modular system seems to be working well to allow people to have more agency)

  • Greatly expanded out of bounds trigger zones on all islands so the out of bounds warning should pretty much never pop up accidentally when near a wall anymore and also it should feel a lot less restrictive to move a bit away from the main arena areas now. In general out of bounds warnings should feel much more invisible now and only show up when you are REALLY pushing it

  • You now get teleported from out of bounds even when an island is over (you only take damage when this happens on an active island) to prevent getting softlocked on distant areas of the map

  • Made the super narrow Desert and Volcanic horde islands much wider

  • Made Immortal Snail purple for better visibility especially in the Volcanic biome

  • Decluttered that one arctic island with a lot of trees running through the middle of the arena

  • Made better Prismatic reward skin

  • Darkened the background of the difficulty UI and doubled the opacity of deselected modifiers to make them easier to read

  • Fixed not being able to navigate the difficulty UI with a controller

  • Fixed Prismatic medal being in grayscale when viewing weapons in the lobby and on the game over UI

  • Fixed a one off bug that caused a weapon rank to go into an invalid state: there is now a failsafe to reset it back to bronze

  • Fixed the “Attempts” stat not being increased as expected

HOTFIX #2 PATCH NOTES

  • I’ve gotten a great response to this update but also have been reading some very valid feedback mainly around Prismatic modifiers. Ideally the Prismatic grind is fun and some of the modifiers especially at their extremes definitely could feel more unfair than fun. I’ve tried to address all of the worst feeling scenarios in this hotfix without diminishing the satisfaction of overcoming the new mastery curve that Prismatic adds to the game

  • Immortal Snail can no longer randomly jump at you: this was enjoyable for me during the beta as it created some really unpredictable moments but ultimately losing your entire run due to this feels bad (do note that it can still jump if the “Jumpy Enemies” modifier is active on an island but at least that only lasts for one island rather than the entire run). Also slightly reduced its movement speed to just help smooth out the worst case scenarios of this modifier

  • Removed the “no more one shot protection” aspect of the No Safety Net modifier: it was just too punishing to get completely one shot by the Immortal Snail at full health. This functionality may come back as a completely optional “orange” modifier in a future update for those looking to add challenge (it won’t influence the difficulty rank)

  • Countdown difficulty level reduced from +2 to +1 so it is much easier to turn off and not feel like you are forced to run it. Many people rightfully felt like they needed to have it on which took away from the fun of the game for them so reducing the points here makes it much less significant / no longer feel mandatory to earn Prismatic. The Ultra Chaos modifier has been increased from +3 to +4 to compensate (this doesn't change difficulty it just makes sure one less difficulty level will meet the Prismatic threshold)

  • Initial Countdown timer increased from 45 seconds up to 60 seconds to help smooth out cases where it felt like bad luck would make runs impossible

  • The Lucky green modifier (+250% chance to find higher rarity loot in chests) cost has been reduced from -3 to -2. This means with the change above you can run it while also turning off Countdown, mimicking the previous True Ultra Chaos experience that players liked in previous updates

  • Reduced the unlock requirements for ALL green and red modifiers by one medal. This means a modifier that previously required Ruby to unlock will now require Emerald

  • Fixed the Countdown modifier ticking down time on Crab Island

  • Fixed some weapons not respecting the new limited loot system and offering mods like Double Shot or Homing Shot even when at 100%

  • Fixed broken textures on the Immortal Snail and made its shell brown for better contrast / visuals

  • Made a fix to prevent certain previously unlocked challenges from re-locking when more weapons / achievements are added to the game in the future. These challenges are: Silver, Gold, Sapphire, Emerald, Ruby, Diamond, Prismatic, Gunslinger and Crab Legend. Unfortunately this fix isn’t retroactive so if you have launched the game and lost your previously unlocked Crab Legend skin, this will be the last time you have to unlock it and from then on it will be permanently unlocked even if more challenges / achievements get added and you technically no longer satisfy the unlock requirement

  • Fixed large enemies getting stuck on trees on the arctic island with the stone spire in the middle

More from Crab Champions

Other announcements

All news
Community18 Mar 2026The Future Of Crab ChampionsHey! It's been a while since the last update and I wanted to let you know what the plans are for the game moving forward! Rather than a big wall of text I've made a mini FAQ to keep things easy to read. WHERE NEXT UPDATE? Great question! I've been hard at work on the next big update: it's still cooking and I like to make sure each update is really worth returning for rather than rushing things…Game update22 Nov 2025The Island Update Hotfix #3 / #4After spending the last few weeks reading as much feedback as possible on the new update, I’ve come to the conclusion that there are two types of players when it comes to the feedback I was getting of “I’m bored, make the game harder!” A) Players that were finding Diamond runs too easy and wanted a fun (but still attainable) new challenge to grind B) Players that want the most overtuned difficu…Major update2 Nov 2025The Island Update (Early Access Update 11)Patch Highlights ALL NEW ISLANDS NEW WEAPON: POISON CANNON DIFFICULTY SYSTEM REVAMP WITH NEW RANK: PRISMATIC Patch Notes NEW ISLANDS + VISUALS · Added all new visuals and brand new islands to the game. These have all been designed with much more consistent enemy spawns in mind so less enemies sneaking up from behind you! Many of the islands have been designed to keep the spirit of the older isl…