
After spending the last few weeks reading as much feedback as possible on the new update, I’ve come to the conclusion that there are two types of players when it comes to the feedback I was getting of “I’m bored, make the game harder!”
A) Players that were finding Diamond runs too easy and wanted a fun (but still attainable) new challenge to grind
B) Players that want the most overtuned difficulty that I could possibly muster up no matter how unfair it was
I made the mistake of trying to satisfy both groups with a single medal so I have made a bunch of changes in this patch to make the game more enjoyable for both groups of players.
Firstly, I have made a new completely optional (doesn’t affect medals or achievements) set of difficulty modifiers called Flex Modifiers. These are unlocked when reaching Diamond account rank and are purely for those players looking to create the most unfair situations possible in the game (group B as mentioned above). Secondly, I have made a lot of changes for group A to make attaining the Prismatic medal FUN and not a tedious / frustrating grind which it clearly was for many players. There are also some nice QOL and balance changes that should round out particularly annoying edge cases or situations that felt like they depended too much on RNG to succeed.