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Lonely Space Bloody Update 0.2.06 · Lonely Space · SteamPeaks
Lonely Space
News
Lonely Space Bloody Update 0.2.06
In-game event
Lonely Space Bloody Update 0.2.06
Lonely Space
· published
3 Jun 2024, 17:27 UTC
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Infected station stuff
A new enemy: Infected station staff with a pipe
Voice acting of the new enemy
Exploding the head of the new enemy from hashshots
New enemies' heads can be cut off with melee sharp weapons such as the Cleaver
Severed heads of new enemies can be thrown, dealing great damage when thrown charged
Weapons and abilities
New melee weapon Ceaver (can be found at the end of the demo)
New melee weapon Cyber Scythe (cannot be found in the demo)
New PSI ability - Regeneration. The blueprint can be purchased in the starting Science Bay laboratory
Melee weapons become covered in blood after hitting organic enemies
Endurance stat now increases explosive damage
Pipe charging speed increased by 2 times
Firearms now lean towards the player near walls
New features and improvements
Suit management station
: now you can install and remove various HUD elements
Guard Spiders now shoot lightning at the player if they can't reach him
Big Starfusion logo in Intro
Plasma pistol has been strengthened
Increased strafe speed by 2 times when running
Duplicate weapons are no longer automatically added to the quick access panel
Bug fixes
Fixed a bug where you could sometimes fall through the floor
Fixed the appearance of flying objects after purchasing from vending machines
It is no longer possible to sell key items in vending machines
Fixed several places in the ventilation where the player got stuck and could not get out
Fixed animation jerk when shooting at an enemy while it jumping
Fixed metallic sfx and vfx when shooting at some organic elements
Fixed restoring player's lives and energy after upgrading vitality and mind
More from Lonely Space
Other announcements
All news
Community
18 Sep 2026
Devlog #8: New Levels, Enemies and News
Hello everyone! We are continuing to work hard to release a polished, finished game in the first half of next year! We still have a lot of work ahead, but we’ve picked up the pace and aim to finish on schedule. We will soon begin playtesting and take down the demo. Make sure to try it out while it’s still available at the link below: For those just finding the game: Lonely Space is an old-schoo…
Community
3 Aug 2026
Big Demo Update + Lonely Space Joins Cyberpunk Fest!
Hello everyone! I'm still working hard developing Lonely Space, and over the past few weeks, a big part of that work went into updating the demo. It's now live, and Lonely Space is also taking part in Steam Cyberpunk Fest, so there's no better moment to jump in. Play it, break it, and leave me your feedback; it genuinely shapes where the game goes next. For those just finding the game: Lonely S…
Community
13 Jul 2026
Devlog #7: New levels, enemies, weapons and mechanics
It's been quite a while since the last update. In the meantime, we've been working hard on new levels, mechanics, enemies, weapons, and gameplay improvements. We also signed with Ultimate Games, a publisher, which will allow us to focus on game development, release the game faster, and deliver higher-quality work. We aim to release the full game (not EA) in the first quarter of 2027. However, t…