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Warp FactoryNewsAugust 13th Minor Update
Game update

August 13th Minor Update

Warp Factory · published 13 Aug 2021, 15:39 UTC · build 7141011

All newsPlayers around this dateRead on Steam

Changes:
* Clicking and dragging with MMB pans the screen (except while placing objects).
* The menu animation speed can be increased in Settings.
* Compound regions can be selected by holding shift with a region selected and dragging to add a region.
* Undo/redo interacts sensibly with cut/paste.
* Added a "Duplicate with Wires" action (can be bound in Settings)
* Key bindings can now include the modifier keys Shift and Ctrl, if desired.
* Allowed save selection menu to span multiple pages when necessary.
* Fixed the background generation for larger levels, keeping proper parallax effect.
* Various improvements to the Lua API:
* ...Added are .step_count and .step_time properties in CollectorHandle
* ...Added a new class "ElectricStatus" which accurately tracks the state of pistons and such.
* ...Added a new class "MouseInfo" for state:on_interface_update callbacks
* ...Added game:track(...) which allows Lua to track an object.
* ...setup_utility.lua allows achieve_main to be a table and has the new user_block_indices key
* ...Added .input_extra and .output_extra properties to the CreatePortal interaction.
* ...Added :neighbor and :meeting methods to physics side.
* ...Resizing the top portion of the map now works properly.

More from Warp Factory

Other announcements

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In-game event9 Jul 2021Quality of Life and "Gravity" UpdateHello Warp engineers, A new update has arrived, featuring many improvements to quality of life as well as some new puzzles! Major Changes: * Revamped wiring menu now highlights connected networks and can be opened during simulation. * ...Now highlights network of connected wires. * ...Wires can be deleted between specified points by holding Ctrl. * ...Clicking and dragging while one node is sel…Game update25 Jun 2021Patch Notes for June 24thMinor Changes: * Placing a wire and holding shift will now allow you to create multiple wires to the same endpoint. * When pasting an object, it is now allowed for sensors, pistons, nodes, welders, or magnets to overlap pre-existing structures that match the pasted object. * Added option to have mods check for weld structure. Accessed by calling set_weld_checking(checker_index). * An object's p…Steam news10 Jun 2021Warp Factory released!Hello Warp-engineers, Warp Factory has been released! This release heralds the end of the playtest and brings with it nearly a dozen new levels to rebalance the mid-game, integration with Steam Workshop, and utilities for dealing with saves and keybindings. Updates will likely be more gradual from here on out - though there are many ideas I still hope to bring into the game and will release as…