
Hello Warp-engineers,
Warp Factory has been released! This release heralds the end of the playtest and brings with it nearly a dozen new levels to rebalance the mid-game, integration with Steam Workshop, and utilities for dealing with saves and keybindings. Updates will likely be more gradual from here on out - though there are many ideas I still hope to bring into the game and will release as they become ready.
As always, I invite you to join discussion of the game on our Discord (https://discord.gg/yWgEqynPYt) or on the Steam Community - and feedback and bug reports are always welcome to be emailed to [email protected] .
Thank you to everyone who provided feedback on the game - Warp Factory would not be as good as it is without the comments I have received from everyone.
Major:
- Reworked middle of campaign with many new levels and rearrangement of existing levels:
- ...New: "Shuriken", "E", "Ladder" in Assembly II
- ...New: "Red Fish" and "Snake" in Assembly III
- ...New: "Consolidator", "Slowpoke", "Quality Control", "Quality Control II", "Planer" in Advanced Dynamics
- ...Moved: "Spiral" and "Staircase" (previously in Assembly II) were swapped with "Lattice" and "Disco" (previously in Assembly III)
- Added tutorials for more recent features...
- ...Added tutorials for painting, duplicate, and cut features.
- ...Fixed tutorial for resizing and updated "Nortal Detector" and "Alien Tech" to use a post v0.0.2-style tutorial.
- Added Steam Workshop integration.
Minor:
- Added Keybinding editor.
- Added tools to duplicate, rename, and delete save files.
- The levels "Nortal Detector" and "Alien Tech" no longer use the old tutorial style.
- The logo on the main menu is now rendered more smoothly.
- Audio effects are now somewhat louder.
Bugfixes:
- It is no longer possible to wire a node to itself - and the game no longer crashes if you delete an object that has somehow been wired to itself.
- Fixed a glitch with the music sometimes stuttering on startup.