Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sword Master VRNewsMini-Roadmap for the Next Update
Community

Mini-Roadmap for the Next Update

Sword Master VR · published 25 Sep 2016, 18:10 UTC

All newsPlayers around this dateRead on Steam

Thank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you!

On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are some bugs I need to fix that I didn't see before.

Playtesting is really hard with Vive games. I did as much playtesting and beta testing as I could before launch, but the best test of all is really putting the game in players' hands. I learned so much from everyone's feedback after launch!

There are a good handfull of small changes that could really help to fix the problems that are holding this game back.

What I plan to work on for the next update:

  • Improve the armor hit boxes - This is the most important. I have some ideas of what to try, but you never know what will work and what wont. Either way, I'm going to spend some time trying to improve this.
  • Sword "Phasing" Through Enemy - Some players said this has happened to them more than a few times and it's very frustrating. I think it has to do with the damage timing code and someone in the forums here suggested a great way to fix that I think.
  • Shield - This is going to take some experimenting, because I don't want to put a bad shield into the game. The game is entirely designed and balanced around the player having a sword, so it's hard to say what a shield will be like. The first thing I have to do is make sure it works well for right handed and left handed people. I'm also thinking I'll have you unlock it at the same time as survival mode.
  • Make Novice easier - just a little. I think the game gets too hard too fast and a lot of player found it frustrating. I'm going to keep expert as hard as it is, so hardcore players still have a challenge.
  • Nerf the Rapier - The Rapier is way OP as many have pointed out.
  • Nerf Stabbing and Improve Slashing - Many have also pointed out that stabbing is an OP strategy in this game. I have some ideas on how to make slashing stronger, and I'm going to lower the damage on stabbing swords just a little.
  • Reach while swinging - some players said the sword's reach feels like it shrinks while they're swinging. I think I may know why some swords feel this way and I have an idea on how to fix it.
  • Keep Enemies Closer to Player - I'm going to mess around with the enemy's movement patterns to make them walk away from you less.
  • Less 3v1 battles - 3v1 is frustrating to many players. I'm going to make less 3v1 battles early on. To compensate on difficulty, I'll make some of the enemies a little more agressive.

Most of these changes are about fixing problems that hold back the game from its potential.

If you want to try out the changes I made so far right now, I will upload the changes as I go in the "untested" branch:
You can play that by going to Sword Master VR in your Steam library. Right-click and select Preferences. Then go to the betas tab and select "untested" from the dropdown list.

Once I get all these changes and test them out to make sure there are no major glitches, I'll push the build to everyone and everyone will automatically download the new update.

Thanks again everyone for helping make my first game on Steam an awesome one!
-Eric

More from Sword Master VR

Other announcements

All news
Game update22 Dec 2016Version 1.2: Oculus OpenVR Support & 10 New Shields!The biggest news: 10 new shields! Now every level you beat on expert, you will unlock a new shield. For those of you who have already beaten some levels on expert, you will have some new shields waiting for you in your inventory! Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating t…Game update18 Oct 2016Version 1.1 fixesChanges & fixes v1.1: - Collision detection on the enemies arms and legs have been improved. Now you will always hit, but now when you hit the legs/arms twice in a row, every hit after that will do very low damage. -"light" poke to the torso has been added to improve collision detection. -Credits added to main menu -Increased the minimum distance enemies can get within your person space. This s…Community23 Sep 2016Sword Master VR is Out Now!Sword Master VR is now officially available on Steam! It's been an awesome opportunity to be able to make a real virtual reality video game! It really is like we are living in the future! The best part is the VR community that has supported me and has given me feedback all along the way in making this game! Thank you so much everyone! I hope you enjoy fighting in the arena of Sword Master VR!