Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sword Master VRNewsVersion 1.1 fixes
Game update

Version 1.1 fixes

Sword Master VR · published 18 Oct 2016, 05:14 UTC

All newsPlayers around this dateRead on Steam

Changes & fixes v1.1:
- Collision detection on the enemies arms and legs have been improved. Now you will always hit, but now when you hit the legs/arms twice in a row, every hit after that will do very low damage.
-"light" poke to the torso has been added to improve collision detection.
-Credits added to main menu
-Increased the minimum distance enemies can get within your person space. This should make the enemies less "in your face".
-Sword stat and difficulty balances

More from Sword Master VR

Other announcements

All news
Game update22 Dec 2016Version 1.2: Oculus OpenVR Support & 10 New Shields!The biggest news: 10 new shields! Now every level you beat on expert, you will unlock a new shield. For those of you who have already beaten some levels on expert, you will have some new shields waiting for you in your inventory! Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating t…Community25 Sep 2016Mini-Roadmap for the Next UpdateThank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you! On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are s…Community23 Sep 2016Sword Master VR is Out Now!Sword Master VR is now officially available on Steam! It's been an awesome opportunity to be able to make a real virtual reality video game! It really is like we are living in the future! The best part is the VR community that has supported me and has given me feedback all along the way in making this game! Thank you so much everyone! I hope you enjoy fighting in the arena of Sword Master VR!