Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FragsurfNews3.5.7 Update notes for January 16
Game update

3.5.7 Update notes for January 16

Fragsurf · published 16 Jan 2024, 23:20 UTC · build 13189970

All newsPlayers around this dateRead on Steam

Join us on Discord @ https://discord.gg/fragsurf

Combat surf

  • When the person you're spectating dies, automatically move to the next person
  • Clicking a player's name in scoreboard opens their steam profile
  • Fixed rapid firing bug caused by swapping weapons and holding mouse down
  • Fixed scope not showing when spectating players
  • Fixed bug causing kills & deaths to carry over on map change

Weapon Changes

  • Slightly reduced shotgun spread, it should feel better at range now
  • Knife backstabs are based on positions now, not just view angles (more accurate backstabs)
  • Slightly adjusted sniper zoom levels
  • Can't scope in when you have 0 bullets left
  • Slightly increased magazine size of sniper (5->8)
  • Added a sound effect when your gun is running low on ammo
  • Fixed bullet tracers having wrong trajectory
  • Knife's primary attack (left click) has slightly longer range than backstab

General/UI

  • Fixed bug with game sometimes not launching
  • Server browser now shows an icon for dedicated servers, lobbies, and passworded games
  • Passworded games will prompt with a password when joining
  • Added alive player's avatars to the top of the hud
  • Redesigned the scoreboard
  • Fixed chatbox messages clipping if they are 2 lines tall
  • Fixed clantags not showing special characters
  • Fixed empty chat messages
  • Fixed players disconnecting on mapchange sometimes

Server

  • Added game.spawnhealth server config. This is how much health players will spawn with, defaults to 100
More from Fragsurf

Other announcements

All news
Community21 Aug 2026Devblog #3: Firepower, Creator Tools, and Playtest Sign-upsNew Firepower: AK-47 & Rocket Launcher We're adding two new weapons to 4.0, an assault rifle and a rocket launcher: The rocket launcher features a very powerful blast radius which will one-shot players in the immediate radius, and modify their velocity if they manage to survive. Self-damage with the rocket launcher is reduced and can be used for fun movement mechanics. The AK47 is a fully autom…Community12 Aug 2026Squad Up: The Clans, Scrims, and Web Overhaul UpdateLast week I shared news about Fragsurf's UI overhaul and a demo recording system coming to our next big update. This week, we're diving into the competitive update. Combat surf by nature is a very competitive experience. It's niche, hardcore, very difficult, but it's also very exciting and rewarding. Let's kick this off strong: in version 4.0, Fragsurf is getting a completely new competitive ex…Community6 Aug 2026Fragsurf is Evolving: Sneak Peek at the New Replay System & UIFragsurf's development has been a bit of a slow burn, with our last public update rolling out a year and a half ago. But behind the scenes, the work hasn't stopped. Since that last release, I've pushed 18 private builds to test and debug new features. There are a lot of exciting things coming to Fragsurf, and we're finally getting close to our next public release: Version 4.0 . This will be Fra…