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Blinding Light Playtest
News
Aelita playtest 24.01.28
Game update
Aelita playtest 24.01.28
Blinding Light Playtest
· published
29 Jan 2024, 05:26 UTC
· build
13298468
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Read on Steam
Added a setting to turn off fog. Disabling fog greatly improves performance on lower end machines
Added more resolution size options
Fixed module menu being unusable on some resolutions
Escape menu improvements:
Added 'Restart' option
Reworded 'Exit game' to 'Exit to Desktop'
Separated 'Exit to Desktop' from the rest of the menu to make it easier to not hit accidentally
Added 'Reload' to control mapping
Fixed some text/display issues in control mapping
Fixed an issue that prevented the end timer text from displaying instructions to press the button to win
Added tutorial instructions
More from Blinding Light Playtest
Other announcements
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Game update
15 Sep 2026
Alpha 26.09.14
Improvements · Added smart equip! The game will do its best to equip the module to each tower type it will be the most effective with. Factors include: · Tower placement (near the objective/nests will influence it picking objective proximity modules) - if no towers of a given type are placed, this factor is skipped · Enemy type and traits (towers near scorpion lanes equip attack rate modules wh…
Game update
6 Sep 2026
Alpha 26.09.06
Improvements · Updated the MacOS and Linux builds to the latest version of the game. Please give this game a shot on these alternative platforms (especially Steam Deck!) and let me know your thoughts! · Tons of fixes and improvements with the module UI: · Modules no longer appear outside the scrollable view · Modules no longer change size when swapping between the equip and upgrade UI · Fixed a…
Game update
31 Aug 2026
Alpha 26.08.31
Fixed an issue where the loading screen wasn't animating · Added over 40 loading screen tips that explain towers, weapons, enemies, and modules