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ULTRAKILLNewsPatch 14d Changelog
Game update

Patch 14d Changelog

ULTRAKILL · published 18 Jan 2024, 18:43 UTC · build 13210710

All newsPlayers around this dateRead on Steam
  • Fixed Chess bot sometimes not working
  • Fixed players being unable to throw books away with the individual punch buttons
  • Fixed Corpse of King Minos' barb wire not rendering correctly
  • Fixed Hideous Mass' spawn effect not appearing
  • Fixed Hideous Mass' lighting in 1-3 not working correctly
  • Mannequins can no longer throw themselves into pits when trying to melee
  • Fixed bindings options menu sometimes disappearing
  • Fixed multi-track songs in the Cyber Grind not working properly
  • Console text box now refocuses after autocompleting
  • Fixed walljumps when diving from a core eject boost not working properly
  • Fixed Cerberus projectile sometimes dealing 20 damage instead of 35
  • Fixed the Overheat nailgun's sound being pitched too low if no heatsinks are available
  • Removed "" from Revolver info
  • Fixed player getting stuck when ground slamming on the spoiler blockers in the Credits museum
  • Fixed Chess victory SFX replaying when the chessboard is deactivated and reactivated after one side wins a game
  • Fixed a bug where the player would stay crouched if sliding and unsliding in the same frame
  • Fixed a bug that caused Size 2 fish to be uncatchable
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Game update25 Apr 2026Patch 17d4 ChangelogSawblades and chainsaws now lose their double damage state after 3 seconds of being punched · Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet · Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock · 10% of a Cyber Grind wave's points will now always be reserve…Game update17 Apr 2026Patch 17d3 ChangelogAdded a proximity-based visual for the Cyber Grind death plane · Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall · Fixed the Malicious Face aiming at the player's center body instead of near their feet · Changed Malicious Face's aiming system to avoid it being able to hit itself · Fixed radiant Stalkers not working · Fixed puppeted Mindflayers leaving their beams behi…Game update15 Apr 2026Patch 17d2 ChangelogFixed a secret room in 8-1 no longer working · Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw · Fixed error spam when moving a Malicious Face with the Spawner arm · Fixed the intro warning screen not playing · Reverted Malicious Face beams being able to direct hit the player · Fixed the Malicious Face not aiming at a player ridden rocket correctly · Fixed a niche c…