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ULTRAKILL
News
Patch 14d Changelog
Game update
Patch 14d Changelog
ULTRAKILL
· published
18 Jan 2024, 18:43 UTC
· build
13210710
All news
Players around this date
Read on Steam
Fixed Chess bot sometimes not working
Fixed players being unable to throw books away with the individual punch buttons
Fixed Corpse of King Minos' barb wire not rendering correctly
Fixed Hideous Mass' spawn effect not appearing
Fixed Hideous Mass' lighting in 1-3 not working correctly
Mannequins can no longer throw themselves into pits when trying to melee
Fixed bindings options menu sometimes disappearing
Fixed multi-track songs in the Cyber Grind not working properly
Console text box now refocuses after autocompleting
Fixed walljumps when diving from a core eject boost not working properly
Fixed Cerberus projectile sometimes dealing 20 damage instead of 35
Fixed the Overheat nailgun's sound being pitched too low if no heatsinks are available
Removed "" from Revolver info
Fixed player getting stuck when ground slamming on the spoiler blockers in the Credits museum
Fixed Chess victory SFX replaying when the chessboard is deactivated and reactivated after one side wins a game
Fixed a bug where the player would stay crouched if sliding and unsliding in the same frame
Fixed a bug that caused Size 2 fish to be uncatchable
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Game update
25 Apr 2026
Patch 17d4 Changelog
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched · Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet · Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock · 10% of a Cyber Grind wave's points will now always be reserve…
Game update
17 Apr 2026
Patch 17d3 Changelog
Added a proximity-based visual for the Cyber Grind death plane · Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall · Fixed the Malicious Face aiming at the player's center body instead of near their feet · Changed Malicious Face's aiming system to avoid it being able to hit itself · Fixed radiant Stalkers not working · Fixed puppeted Mindflayers leaving their beams behi…
Game update
15 Apr 2026
Patch 17d2 Changelog
Fixed a secret room in 8-1 no longer working · Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw · Fixed error spam when moving a Malicious Face with the Spawner arm · Fixed the intro warning screen not playing · Reverted Malicious Face beams being able to direct hit the player · Fixed the Malicious Face not aiming at a player ridden rocket correctly · Fixed a niche c…