Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Decision: Red DazeNewsDecision: Red Daze EXPERIMENTAL Patch 2023.12.07
Community

Decision: Red Daze EXPERIMENTAL Patch 2023.12.07

Decision: Red Daze · published 7 Dec 2023, 10:00 UTC

All newsPlayers around this dateRead on Steam

Greetings, Dust Bowl Survivors!

We've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam.

Changes in this build include:

  • Fixed a loot collection issue where a filled resource circle would not activate on the first click to grab.
  • Introduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD.
  • Added a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad.
  • In the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are and .
  • Slightly adjusted mouse-controlled camera rotation speed.
  • Increased the speed of moving through lists with the gamepad.
  • Fixed the reaction to the first mouse click when moving items to the warehouse.
  • Enhanced smoothness in the movement of mercenaries and dog dots on the minimap.
  • Added visual gamepad control hints when hovering over the Key Bindings option in the config.
  • Added a "New Game" button in the config.
  • A personal icon has been added to the Key Bindings window for all actions.
  • Fixed character getting stuck in a destroyed turret.
  • Fixed glitches in the animation of climbing up and down from the turret.
  • Fixed werewolves jumping without moving.
  • Fixed enemy generation to prevent unrealistic crowds of zombies and mutants near settlements.
  • Rectified issues with merchants disappearing upon entering the red zone.
  • Removed the ability for survivors near the city to leave the settlement at the end of the day.
  • Fixed character movement issues causing interruptions in dialogues or the recruitment process.
  • Eliminated the chance of generating medium and heavy weapons in Frank's inventory.
  • Shotguns have received a slight damage increase and a decrease in dispersion. The more powerful the shotgun, the less shot dispersion.
  • The melee weapon's jump kick has become more targeted and accurate.
  • Sniper Rifle "Murphy" now increases the Firearms skill instead of the Heavy Weapon skill when firing.
  • Prevented the accidental appearance of a cheater gun in boss drops.
  • Increased the priority of units' self-healing in battle.
  • Fixed a bug causing lying enemy bodies to make screaming noises after death.
  • Other small bugs have been fixed.


We plan to release this build officially once we complete thorough testing on our end. Enjoy the updates and have a great time exploring Dust Bowl!

– The Decision: Red Daze Team

More from Decision: Red Daze

Other announcements

All news
Community14 Oct 2025Decision: Red Daze is expanding its horizons!We’re thrilled to share some exciting news – Decision: Red Daze has officially made its way to consoles!🎮🤩 This marks an important milestone for the game, bringing our intense action RPG and survival experience to even more players around the world. Whether you’re fortifying your base, leading your squad through the Red Daze, or fighting off endless mutant hordes, now even more survivors can…Community24 Jan 2025Decision Legacy CollectionVisit the unforgiving world of the Decision Series, where survival isn’t guaranteed, and every decision counts. The Decision Legacy Collection brings together all four iconic entries in the classic franchise for the first time on Steam. Experience the series that defined action-strategy and city defense in the Flash era, now available for a new generation of players. In Decision , the city has…Major update27 May 2024Decision: Red Daze—Update 5 Patch NotesWelcome, Survivors! We're back with another thrilling update to keep you on your toes in the treacherous world of the Dust Bowl. It includes the improvements from the last experimental updates and a lot of new changes. Check them out below! – Fixed a bug that caused extra settlers to become stuck and repeatedly try to enter the tower in a loop. – Fixed a bug that caused enemies to respawn in th…