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Decision: Red DazeNewsDecision: Red Daze—Update 5 Patch Notes
Major update

Decision: Red Daze—Update 5 Patch Notes

Decision: Red Daze · published 27 May 2024, 08:02 UTC

All newsPlayers around this dateRead on Steam

Welcome, Survivors!

We're back with another thrilling update to keep you on your toes in the treacherous world of the Dust Bowl. It includes the improvements from the last experimental updates and a lot of new changes. Check them out below!

– Fixed a bug that caused extra settlers to become stuck and repeatedly try to enter the tower in a loop.
– Fixed a bug that caused enemies to respawn in the wasteland during the day.
– Removed the desire for allies to attack enemies in the red zone.
– Health regeneration rate for bosses was significantly reduced.
– Optimization has been improved, and the game now produces more stable frames per second (FPS).
– The progress bar now accurately reflects stats from level one to level two.
– Gun hotkey in turrets fixed for easy exit (default hotkey [1]).
– Corrected occasional incorrect turns towards objects during interactions.
– Improved shooter behavior in large towers, ensuring frequent shooting and not being idle during sieges.
– Removed the lying animation when using the overnight window for faster actions.
– Fixed the squad cell count depending on the leader's charisma (requires 83 charisma for six squad cells).
– Items with negative effects now properly reduce player stats if the usage condition is not met.
– Reload speed slightly increased for the flamethrower "Dragonfly," machine gun "Vulcan," and turret gun "Bagel-B."
– Damage increased for turret guns "Ronnie-M," "Bagel-B," "Caesar-G," and "Kate-T."
– Reduced health and damage for all enemies on high difficulty levels.
– Adjusted enemy respawn rates on higher difficulty levels.
– Mercenaries are now almost never tired or in need of sleep.
– Bosses' attack areas are fixed for more frequent hits on enemies.
– Prevented the early acquisition of high-level equipment during replays.
– Adjusted the amount and quality of rewards dropped by bosses.
– Firepower is reduced for arrows, flamethrowers, and Molotov cocktails.
– Optimized effects of Molotov cocktail explosions and flamethrower visuals.
– Fixed screen shake amplitude during player damage for smoother experience.
– Animation glitches with two-handed weapons are corrected.
– Reduced screen shrinkage during explosions and player damage.
– Autoequip mechanic is improved to prevent ammo pickup without a ranged weapon.
– Unit collision is removed for smoother movement and combat interactions.
– Small Repeller at the merchant base now always functions reliably.
– Weapon cells now close on the main screen when selecting another weapon.
– The control prompts panel remains visible until the completion of control tasks at the beginning of the game.
– Bug fixed where a "The enemy squad has been destroyed" message appeared after exiting to the Main menu.
– Hidden HUD elements are now inactive and inaccessible to the cursor.
– Fixed the display of skill changes when changing the hat in the Inventory window.
– The number of enemies in the zone is fixed when capturing settlements.
– The squad splits into different settlements after the loading game is fixed.
– Allies' behavior when running away from a crowd of enemies improved for better terrain navigation.
– Fixed the incorrect character experience boost on levels 5 to 7.
– Fixed loot restoration in ATMs after overnighting or loading the game.
– The efficiency of loot extraction improved when using Search Party in a shelter.
– Added ability to craft these in the workshop: "Commoner" shoulder pad, "Officer" flak jacket, and "Private" armor vest.
– Improved performance when a large number of enemies appear.
– Physics settings are optimized for better performance.
– The real-time loading performance of the environment and other game elements are improved.
– Fog is removed on medium graphics settings for enhanced performance.
– Models of all units are optimized for improved performance.
– The way the bodies of killed enemies are displayed is optimized for better performance.
– Increased number of simultaneously loaded objects at high FPS.
– Unsightly transitions between some character animations are fixed.
– Night lights on city streets now switch on after capturing settlement.
– The white dots on the minimap on the bodies of enemies with loot are fixed.
– Arrow behavior when shooting near environment objects is improved to reduce collision.
– Other various small improvements, changes, and optimizations.

Enjoy the update and have a great time exploring the dangers of the Dust Bowl!

—The Decision: Red Daze Team

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