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ULTRAKILLNewsPatch 14b Changelog
Game update

Patch 14b Changelog

ULTRAKILL · published 24 Dec 2023, 09:20 UTC · build 13038666

All newsPlayers around this dateRead on Steam
  • Guttertanks will now stagger and become parriable when not hitting anything with a punch
  • Freezecharged rockets no longer cause red explosions when shot with a revolver
  • Improved performance in 7-1
  • Improved performance in 7-3
  • Improved performance in 7-4
  • Fixed bug that would cause 7-4 final encounter to begin without the player being inside
  • Fixed hole in the side of the 7-4 boss
  • Fixed collision bugs in 7-4
  • Console commands now also get autocompleted by pressing enter instead of just tab
  • Fixed level stats overlay not working in P-1 and P-2
  • Added level stats overlay support for the Cyber Grind
  • Fixed the radiant spawn rate in the Cyber Grind not working correctly
  • Fixed a ceiling in the bomb station in 7-2 not having collision
  • Made the panel to open the way after the 7-2 ambush clearer
  • Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside
  • Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint
  • Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside
  • Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them
  • Fixed Gabriel's spawner arm preview's swords being offset from his body
  • Timers for yellow hookpoints now reset on checkpoint restart
  • The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint
  • The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level
  • Mindflayer beam caused by Knucklebaster launch can no longer hurt the player
  • Guttermen now spawn more frequently in the Cyber Grind
  • Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer
  • Added a parry flash to landmines when they're activated
  • Fixed Whiplash not working properly on controller
  • Fixed Stalkers moving around while blinded
  • Fixed enemies not being properly blinded while under the effect of a Crystal of Madness
  • Fixed Ferryman's lightning tracking the player even when targeting enemies
  • Fixed enemy blood sometimes not healing the correct amount
  • Fixed offset santa hats for V1, 4-4 V2 intro and skulls
  • Added a landmark for the 7-2 secret path to make it easier to find
  • Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks
  • Added more terminals in 7-4
  • Increased size of Soldier spawn trigger in 7-4
  • Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint
  • Moved 7-4 distant decoration slightly closer
  • Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them
  • Slightly reduced rotating speed of beams in 7-4 final encounter second half
  • Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty
  • Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter
  • Fixed Mannequin's charging projectile effect sometimes not disappearing on death
  • Fixed the 7-1 preboss terminal showing the wrong Tip of the Day
  • Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on
  • Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit
  • Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint
  • Whiplash pull will no longer get cancelled by a rocket in the way
  • Fixed a graphical bug in the Hakita credits book in the Credits museum
  • Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus
  • Fixed Hideous Mass corpse stretching out wildly when getting Mauriced
  • Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists
  • Increased blood catching range for the final 7-3 tree
  • Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3
  • Added hurtboxes to 7-1 boss' belly and unprotected arm
  • Fixed Whiplash rocket return sometimes not dealing damage
  • Enemy rockets no longer get freezecharged unless they have been ridden on
  • Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling
  • Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty
  • Guttertanks no longer turn into Guttermen in Sandbox saves
  • 7-1 boss no longer turns into a Mannequin in Sandbox saves
  • Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena
  • Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon
  • Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills
  • Guttertanks now only spawn on melee tiles in the Cyber Grind
  • Violence layer hall doors now open faster when the player is moving fast
  • Added seasonal hats to the sleeping Filth easter egg
  • Fixed the spawner arm preview for MDK having a seasonal hat
  • Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced
  • Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up
  • Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint
  • Falling out of bounds in the final 7-1 room will now teleport the player back inside it
  • Gutterman will no longer stand back up if the player activates a checkpoint during their death animation
  • Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD
  • Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind
  • Fixed a bug that caused Size 2 fish to be uncatchable
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Game update25 Apr 2026Patch 17d4 ChangelogSawblades and chainsaws now lose their double damage state after 3 seconds of being punched · Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet · Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock · 10% of a Cyber Grind wave's points will now always be reserve…Game update17 Apr 2026Patch 17d3 ChangelogAdded a proximity-based visual for the Cyber Grind death plane · Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall · Fixed the Malicious Face aiming at the player's center body instead of near their feet · Changed Malicious Face's aiming system to avoid it being able to hit itself · Fixed radiant Stalkers not working · Fixed puppeted Mindflayers leaving their beams behi…Game update15 Apr 2026Patch 17d2 ChangelogFixed a secret room in 8-1 no longer working · Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw · Fixed error spam when moving a Malicious Face with the Spawner arm · Fixed the intro warning screen not playing · Reverted Malicious Face beams being able to direct hit the player · Fixed the Malicious Face not aiming at a player ridden rocket correctly · Fixed a niche c…