
In this small patch we are trying out some suggestions that we received, as well as fixing a few bugs and issues that have been found! Thank you for your initial feedback, and please keep it coming!
Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!
-Map Updates:
•📡 Swapped the exit locations of teleporters A (green) and C (Blue)
•📡 Updated art for the orange bridge motor and highground platform railings so they pop out more from their surroundings
•📡 Roofs will now fade out from a little further away
- 📡 Ui for reactor health will now have a better indicator for when the reactor is taking damage
-📡 Waves 1-5 have been rebalanced, the first few waves will be a little more challenging and waves 4 and 5 should be a little easier
-New text warning for when a huge wave of enemies is approaching
-Boss health slightly adjusted
- 📡 There is now a button that links to our discord in the game's main menu
-📡 Adjusted the tutorial based on received feedback to make it a bit shorter and more streamlined (We have bigger tutorial changes coming up later)
These bugs have been squashed!
-Fixed tab screen being messed up if you die in the boss fight
-Fixed the game over screen saying you were killed by "unknown" if you died to the spitter boss's sticky projectile