Introducing a wide variety of underground rooms that hold special terminals to buy, trade, and duplicate items, giving you way more agency over your builds! We're also rolling out some spicy system adjustments to streamline the progression of each run!
Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!

Explore the catacombs!
-Added new rooms to the underground mines! These rooms are in a new area behind a locked blast door. You can unlock it by defeating the boss and restoring power, or you can force it open early by paying some scrap to do so
-The rooms have interactable objects inside that you can use in various ways, giving you an added level of agency and decision making when it comes to your item builds

Interactable Interface
-Bosses will now drop a keycard upon death (and an extra keycard if defeated without taking any damage during the fight)
-These keycards can be used as a unique currency in the underground, allowing you to access special locked rooms
-The power in the outpost will now properly go out during a powerline disruption!
-The current threat level is now displayed under the small minimap in the top right
-New VFX for Fragile Monocle, Tactical Scope, Sprouting Amber, Ammo Pouch, and Multi-Stimpack Injector
-Cleaned up "Interact Text" display
-📡 You can now back out of menus with the 'B' button (or equivalent) on Controller!
-📡 New visual indicator for Steel Bootcaps' activation progress
-📡 New visual indicator for vents when you get the Forgotten Screwdriver!
-📡 Updated Combat Crosshair to pop out more
-Reduced the waves per threat level from 5 to 4, now there's a total of 20 waves to beat (previously 25)
Our goal is to shorten the total run time of a run, so the game will be quicker hop in to and beat!
-The average scrap income from waves overall will remain the same as before
-Improved wave spawning mechanics, so now a single wave can dynamically get more challenging as it progresses!
-Minor improvements to enemy health bar functionality, each color of health bar can now hold up to 600 health
The Outpost
-Industrial Scrapper
Choose an item to destroy for scrap

This new interactable gives you the ability to remove any item from your inventory at any point in your run! Get rid of a pesky anti-synergistic item, or sell something to gain just enough scrap for a big purchase in the shop!
The Underground Catacombs
NOTE: Even though every floor has random rooms and layouts, each floor is guaranteed to have a Medbay room, and each Medbay is guaranteed to have a Medpack Dispenser. This means you always have access to consistent healing before/ after each boss fight!
Medbay
-Medpack Dispenser
Pay scrap to restore health
-Vital Extraction Station
Trade max health capsules for rare items
-Blood Donation Bank
Trade 1/2 health for a random common item
-Pill Prescriber
Choose 3 items to trade for a max health capsule
Cafeteria
-Juicy Co. Vending Machine
Buy consumable buffs for your next boss fight
-All in One Foodmart
Buy a random "food" themed item
Mining Equipment Room
-Armor Dispenser
Pay scrap to gain armor
-Armor Return Depot
Trade in armor for 2 random common items
-Mining Equipment Storage
Buy a random "mining equipment" item
Break Room
-Card Matching Table
Pay scrap to play a card game for potential rewards
-Spinning Dart Board
Pay scrap to play a dart game for potential rewards
-Slot Machine
Pay scrap to play a slots game for potential rewards
Storage Room (Keycard Required)
-Small Storage Terminal
Pay scrap to choose from a selection of three common items
-Large Storage Terminal
Pay scrap to choose from a selection of three rare items
-Small lockbox
Pay scrap to gain a random common item
-Large lockbox
Pay scrap to gain a random rare item
Sleeping Quarters (Keycard Required)
-Trade Computer
Trade 3 random common items for a random rare item
-Automated Lockers
Pay scrap to gain a random "personal" themed common item
-Standard Unit Replacer
Trade a common item for a preselected common item
Mechanical Garage (Keycard Required)
-Armor Assembler
Choose a common item to trade for armor
-Heavy-Duty Armor Assembler
Choose a rare item to trade for 3 armor
-Drone Fabricator
Choose 3 items to trade for an attack drone
Laboratory (Keycard Required)
-Experimental Fabricator
Trade a random rare item for 2 random rare items
-Scientific Unit Replacer
Trade a rare item for a preselected rare item
-Reactive Centrifuge
Pay scrap to choose an item from a changing selection
Administrative Office (Keycard Required)
-Elite Fabricator
Trade a random legendary item for 2 random legendary items
-Maximum Security Safe
Trade 3 keycards for a random legendary item
-Administrative Unit Replacer
Trade a legendary item for a preselected legendary item
-Executive Trade Computer
Trade 2 random rare items for a random legendary item

Break Room Minigames!
-Dynamite Toss
Explosion damage increased 100 -> 150
-All sentry and drone damage scaling has been removed
-Sentry turn speed increased for better tracking on fast moving targets
-Increased the base damage of all sentries and drones
-Slightly increased sentry and attack drone base prices
-Sentry and drone repeat purchase price increase removed (except for defense drones)
-There is now a max purchase limit of 3 for every sentry and drone type
-All fire/ burning effects now have a consistent and improved afterburn damage and duration
OLD: 40 dmg over 4 sec / 60 dmg over 6 sec
NEW: 80 dmg over 8 sec
-Whispering Lantern
Now ALL enemies have a chance to drop lantern pick-ups (instead of just large enemies)
Lanterns needed per level increased 3 -> 5
Chance on kill for lantern to drop reduced 20% -> 3%
-Improved Schematics
Overclock firerate increased +40% -> +60%
-Molten Metal
Overclock damage increased +50% -> +75%
-Beamer Brigade's Bugle
Beamer health increased 20 -> 24
This item can now stack! Each stack increases the health and damage of the beamers
Beamers now take double damage during boss fights
-Purified Moongem
Scrap gained at wave start increased 10 (+20 per threat level) -> 15 (+20 per threat level)
-Corrupted Moongem
Scrap gained at wave start increased 15 (+30 per threat level) -> 20 (+30 per threat level)
-Safety Compliance
Scrap gained per armor at wave end increased 12 -> 25
-Ammonite
Ammo gained at wave end increased 2 -> 4
-Nanowrap Bandage
Chance to heal after each wave increased 25% -> 40%
-Crit Prisms
Base crit damage increased 200% -> 300%
Crit chance granted from all prisms reduced by 50%
New special damage text icon for dealing a critical hit!
-Collecting Vial
Buff crit chance boost increased 75% -> 100%
Buff duration reduced 12 seconds -> 8 seconds
Buff no longer grants +25% firerate
-Charging Prism
Cooldown refund on hit increased +5% -> +10%
-Excited Prism
Firerate boost duration increased 1 second -> 2 seconds
-Amplifying Prism
Crit damage boost increased +50% -> +100%
-Overloading Prism
Overloading explosion damage increased 20 -> 40
Overloading explosion size increased by +10%
-Explosive Detonator
Dynamite dropped per roll decreased 3 -> 2
Max active dynamite decreased 9 -> 6
Dynamite explosion damage increased 80 -> 100
-Steel Bootcaps
Damage boost increased +50% -> +100%
Added a new indicator that shows progress towards next activation
-Forgotten Screwdriver
Added a new indicator that shows active vents
Added 3 new vent exits to key areas of the map
Movement speed after venting duration increased 1.5 seconds -> 3 seconds
The screwdriver will also let you bypass the underground blast door and let you access a keycard locked room for free!
(spoilered for your protection)
Common Tier
-Cryo-Cola 🥤
Increase your movement speed while your ability is fully charged (Also slightly increase ability recharge rate)
-Candy Jar 🍬
Gain a random candy buff when you use an underground transaction station
Rare Tier
-R'lyehian Wood Blocks 🌑
Enemies can drop blocks that discount the shop's random roll option by 99%
UNLOCKED WITH NEW ACHIEVEMENT: Rolling the Bones
Use the shop's random roll option 30 times across all runs
-C.A.N.A.R.Y. Drone Pack 🐤
Deploy a swarm of drones in dangerous situations
UNLOCKED WITH NEW ACHIEVEMENT: Canary in the Cryon Mine
Enter a boss fight with at least 4 drones
If you want to report bugs or give feedback, join our Discord!
If you want to check on the status of reported bugs, check out our Bug Tracker!
These bugs have been squashed!
-Fixed a bug where if you got hit by a train while rolling, you wouldn't take any damage
-Fixed a bug in the tutorial where you couldn't move after respawning because of a death
-Additional minor fixes to issues found with the tutorial