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Crab ChampionsNewsEarly Access Update 4
In-game event

Early Access Update 4

Crab Champions · published 25 Apr 2023, 23:50 UTC

All newsPlayers around this dateRead on Steam

Patch Notes

GENERAL

  • Added 5 new Volcanic arena islands and removed the re-used tropical islands from the Volcanic biome
  • You can now interact with key totems even after unlocking everything to start a run off with a random piece of loot (minimum rarity is Epic)
  • Added new perk: Critical Claws: Melee critical hit chance increased
  • Added new perk: Blender: Melee cooldowns reduced
  • Added new perk: Iron Claws: Melee damage heavily increased but melee cooldowns are also increased
  • Added new Greed perk: Brawler: Melee damage greatly increased but weapon damage is reduced
  • Holding down the melee button will now melee automatically after each melee cooldown


BALANCE CHANGES

  • Increased the minigun chance based mods trigger chance by 33%
  • Time Shot damage increased from +50% to +100%
  • Tony’s Black Card discount reduced from 15% to 8% per perk level
  • Gold Dice chance increase reduced from 50% to 20%
  • Blocker Skulls and regular Skulls are now larger and easier to hit
  • Blocker Skulls projectile speed reduced
  • Removed random spread on Sniper Crab shots- they lost their scariness and missed way more than intended. With the new telegraphing they should now give enough time to get out of danger before they attack and still be a dangerous force to deal with!
  • Rigged Totems chance buff decreased from +25% chance to +10% chance (as it was very easy to break totems)
  • Regenerator heal amount doubled and max duration increased from 30 to 45 seconds
  • Mace Shot cooldown reduced from 6 seconds to 4 seconds and mace projectiles bounce less while also not expiring when hitting enemies so this mod should be much more useful in general
  • Grub slam explosion attack radius has been reduced to make the hitbox feel more fair


QUALITY OF LIFE

  • Combo is no longer lost when opening Spiked Chests, using damaging totems or falling off the map
  • High Roller will no longer remove Key Chests even if other reward chests are removed
  • Added a new “Weapon Effects” graphics setting option which allows you to turn bullet FX and trails down to “Minimal” for better performance and clarity especially in late game runs on lower end machines!
  • The maximum limit of held crystals is now 4294967295 (double of the previous value) and crystals will no longer reset back to 0 if exceeding that limit
  • Camera Shake (from explosions) can now be turned off in the settings menu
  • Totems that drop loot now spread loot over a wider area to prevent loot overlapping and being harder to pick up a specific drop if multiple have dropped in the same location
  • Autosaves now save the island reward type, challenge modifier, blessing and combo when continuing runs
  • Optimized bullet FX so that late game combinations such as Arc Shot + Split Shot are less taxing on performance
  • Energy Ring destructible rocks no longer deal damage when exploding, the only damage comes from the ring itself (so they are safe to stand on top of and explode without taking damage)


BUG FIXES

  • Fixed issue that caused keybinds to get reset every time the game got launched
  • Fixed issue that prevented the inventory UI from being navigable on controllers
  • Fixed issue that would cause very high damage amounts to appear as -1 billion damage
  • Fixed issue that would cause continuing runs saved on the Arctic biome to use Tropical biome islands
  • Perks that increase damage will now correctly affect Time Shot and Time Bolt
  • Made several more potential fixes for enemies spawning under the ground and getting stuck while moving (including improved enemy pathfinding accuracy)
  • The Streamer Loot perk now only affects chests as intended- it was previously affecting every loot drop in the world which was unbalanced
  • Improved some chest spawn locations that were spawning chests off the edges of cliffs
  • Fixed issue where the inventory UI could be shown in the Game Over screen or when spectating in an invalid state
  • The list of joined players now correctly updates when a new player joins the lobby
  • Added a missing animation when firing the left Dual Pistol

Woolie Interview


Had a great chat with Woolie talking all things Crab Champions and game development in general!

You can watch it here: https://youtu.be/uKyeo6l_pAQ

Community Wiki Site


Meeps, a talented community member has created a site that allows players to quickly find and search up info on all of the mods and perks in the game- descriptions, buffs, cooldowns and other stats are all visible in one place!

Check it out here if interested: https://crabchampions.info/wmods

That's all for now, see you in the next update! 🦀

More from Crab Champions

Other announcements

All news
Community18 Mar 2026The Future Of Crab ChampionsHey! It's been a while since the last update and I wanted to let you know what the plans are for the game moving forward! Rather than a big wall of text I've made a mini FAQ to keep things easy to read. WHERE NEXT UPDATE? Great question! I've been hard at work on the next big update: it's still cooking and I like to make sure each update is really worth returning for rather than rushing things…Game update22 Nov 2025The Island Update Hotfix #3 / #4After spending the last few weeks reading as much feedback as possible on the new update, I’ve come to the conclusion that there are two types of players when it comes to the feedback I was getting of “I’m bored, make the game harder!” A) Players that were finding Diamond runs too easy and wanted a fun (but still attainable) new challenge to grind B) Players that want the most overtuned difficu…Game update3 Nov 2025The Island Update Hotfix #1 / #2HOTFIX #1 PATCH NOTES · Changed the Nightmare red difficulty modifier to be +4 difficulty level so this gives you an additional difficulty point to spend on either a green modifier or disabling another one of the 1 point red modifiers. This should give enough flexibility to still get Prismatic while running the least annoying modifiers to you personally (everyone seems to have different opinion…