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MONSTER CARDSNewsMONSTER CARDS Ver.0.16.0
Major update

MONSTER CARDS Ver.0.16.0

MONSTER CARDS · published 20 Mar 2023, 19:24 UTC

All newsPlayers around this dateRead on Steam


Introduction


Thank you for always enjoying MONSTER CARDS!
We are very happy to see that the game is becoming more and more exciting with user-sponsored tournaments being held!

Now, on this page, we would like to inform you about MONSTER CARDS Ver0.16.0!
Last time, the newly added Ultimate Skills added more color to the game, but at the same time, some of them were so powerful that they caused a lot of damage to the competitive environment.

In this patch, we have reviewed the effects of Ultimate Skills once again and adjusted the game balance so that as many skills as possible can be used.
In particular, we have also reviewed the cost, which has a significant impact on deck construction, so please check it out!

For more detailed information, please click the link below. (Japanese only)
MONSTER CARDS Ver.0.16.0 パッチノート

New Features and Elements

  • Addition of new skills (2 types) to the Advanced (formerly Extra) pack

    • Parry (Standard)


      If this card defends, the short hand is fixed in the center. However, only positions that would normally be considered a draw are considered a win; all other positions are considered a loss.
      ULT: 3 damage to the opponent if successfully defended.
    • Oblivion (Discard)


      All players, including yourself, discard the lowest cost card from your hand to the cemetery.
      ULT: Discard all cards.

  • Additional sample cards and decks


    Three cards each of UR, SR, R, and C will be available immediately after the game is installed.
    Please check the SANPLE folder. (There are two versions, Japanese and English)

  • Card Award Function


    Cards that perform well during the match will be awarded on the results screen. There will be more than 20 types of awards!
    We are also accepting requests for awards that you would like to see added in the future.

  • Rework of match result prediction


    The compatibility of attributes, species, size, and means is now shown at a glance. Instead, WIN and LOSE are not displayed.
    Note that, as before, effects that change parameters before the match, such as ElementalTorrent, are not taken into account.

  • Battle log display function


    The game flow will be transcribed and displayed. The display can be changed in the settings. (hidden by default).

  • New " Skill Hide " matchmaking option


    During a match, the skill icons and skill information on the cards are hidden. This setting is for advanced players who are no longer satisfied with the normal way of playing, and the cost is also hidden to provide a hint for guessing.

  • Add a bucket tool

  • Completion preview added to the Paint screen

  • Option to play or not to play card BGM during a match.

  • Stage BGM changes when a match reaches its climax.

  • Supports cloud saving


    Only player data is saved to the cloud, not card data.

Game Balance Adjustment

Costs

Rarity


C:6 → 5
R:7 → 6
SR:9 → 8
UR:12 → 12 (No change)

Skill


None:0 → 0 (No change)
Standard:1 → 2
Discard:2 → 1
GameChanger:4 → 4 (No change)

Match up

Element


Light and Dark each have the same genus and defense advantage.

Species


The matchups for Elemental, Dragon, God, Devil, Machine, and Ghost have been significantly revised.
For more information, please see the patch notes on the official Wiki.

Means


Special and Guard were tied at the same means.

Skill


Many Ultimate Skills have been adjusted to reduce the variation in strength.

【BASIC】

  • Dodge


    New: immediately ends the turn and avoids attacks of cards with attack strength of 2 or less
    NewULT: Avoids attacks of all cards, regardless of attack power
  • Friendship (ULT)


    NewULT: Activated regardless of rarity.
  • FinishingBlow


    New: An attack after the long hand has moved in the direction favorable to this card four times will kill the player immediately. If the owner of this card is dying, this card in the offense zone cannot be directly replaced.
    NewULT: If dying, attack by the strongest means.
  • GiantKilling (ULT)


    NewULT: Must win if attack power is 2 or more than this card
  • Pressure (ULT)


    NewULT: Damage the owner of the game changer as well, and if each card has 1 attack or less, send it in the ruins.
  • Protection (Specification change・ULT)


    Specification change: The effect activation timing is changed from when the defense is defeated to before the battle as a defense.
    NewULT: Can now nullify any damage until end of turn, and also activates at the beginning of the turn when in the offense zone.
  • Reverse (ULT)


    NewULT: All players get all stolen cards back from their hands.
  • Ruin (ULT)


    NewULT: Attack damage and discard hand effects will now move cards from the deck to the ruins.
  • Snipe (ULT)


    NewULT: Can select the target twice.
  • Surge (ULT)


    New ULT: The effect is re-activated with each successful attack.

【ADVANCED】

  • DarkSummon (ULT)


    New ULT: Add it to your hand instead of putting it in the defense zone.
  • Fascinate


    NEW: When a card is played, the owner of the card in the offense zone rolls the dice, and if he rolls a 1, he takes a random hand card and puts it into his hand.
    NewULT: All other players also roll dice.
  • Greed (ULT)


    NewULT: Draw two more cards.
  • Poisoner (ULT)


    New ULT: Gives one if the attack fails.
  • Poison


    New: Take 1 damage and draw 1 card. If the top card in the ruins is a poison card, the damage taken is 2.

Important Changes

  • Improved image quality of downloaded cards
  • Changed the name of Extra packs to Advanced packs
  • Changed the number of rerolls to 12 when creating cards
  • Changed so that there are no duplicates in rarity rerolls.
  • Changed the probability of the attack power drawing when creating cards.
  • Changed so that card file names can now use non-alphanumeric characters by default.
  • Changed options for beginners.
  • CPU enhancements
  • Added reconnection attempt process
  • Changed so that attacks do not occur after a player has been eliminated.
  • Adjusted post-effects at quality "high" (high load)
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