
Hello great vikings,
What has been happening?
We at Runic Dices Entertainment have now been working nine months on developing Nanokings. These past few months have been with many difficulties and challenges for us as real life engagements and full-time jobs have prevented us from concentrating our efforts into Nanokings. Despite these challenges we have been working tirelessly to continue developing the game, and we are very happy to announce that we will be starting a Kickstarter soon so that we can spend all our time on developing Nanokings. We have recruited new full-time members, freelancers, and consultants with a total of 14 members to push development.
Nanokings was a passion project started by me "Isbrjotur" - Icelandic for Icebreaker - and I would like to introduce myself to those of you who don’t know me yet. I’m from Iceland, 33 years old and a family man with a child who was unfortunately born with the TBX4, and another one coming soon without TBX4. With the release of Nanokings, I hope to, so to speak, break the ice and raise awareness of this Ultra-rare genetic disorder and raise some charity for it when we are established. But other than that, I am also an entrepreneur, a self-made man and a gamer all my life and I never imagined that I would one day be able to create my very own game with the help of so many wonderful people - including you, the players. After reaching the kickstarter goal, we can change Nanokings into a full-time job, and with that we hope to have more frequent updates and in the end a much better game. Thank you all for the support so far.
There is another thing I have on my mind regarding the current gaming industry. For far too long, the gaming industry has been straying from its path of one-time payments and respect for the players. Micro-transactions, P2W and predatory monetization methods are too common and have become the rule rather than the exception. I think that games should be made with entertainment and enjoyment in mind and they should be something you can play with your family and friends. Not something created just to raise money and exploit the players’ goodwill with rehashes and old games in new packaging. I want to go back to games with good gameplay and interesting stories that fascinates and captivates people and makes you play for hours and hours like what old Blizzard did to me with Warcraft, Starcraft and Diablo. All is not lost, however, and I truly believe that games with good gameplay can still be made without predatory monetization like the games From Software (Souls genre), Atlus (Persona), and Vampire Survivors, and Gunfire Reborn have shown. I also believe that the players want more games like these with gameplay and enjoyment in focus and I hope that more developers are ready to turn the tide and create more honest games. We at Runic Dices Entertainment have been funding the game from our own pockets till now all in order to create the game that we ourselves have envisioned without a publisher forcing us to implement a predatory monetization system like microtransactions or forcing us to pump out soulless sequels, however, we are open for offers if we can retain the creative control of the game.
Now to a more uplifting topic. This is what we have achieved in the past months from our last Devlog:
PS: Why we include marketing is because we don't have a publisher and in honest we don't want someone to affect our game pushing micro-transaction into our game or have any control of our development. However if there is any publisher out there who would be ready to take us on without taking our creative control or push things into our game we would like to have that conversation.
Marketing:
Art:
Game development:
Sound:
Narrative:
That’s it for this now. Feel free to ask us any questions or share your thoughts, can always check us out on Discord.
The Nanokings Team