
This small patch has some gameplay balance adjustments and a lot of bug fixing!
-Achievements to unlock new playable mercenaries are now available in easy mode!
-New lighting VFX for the Minigunner's Powershot, Unstable Isotope, and the reactor's death explosions
-Waves 11 and 16 have been made easier
-Beamer, Swarmer, Slicer, and Heavy Slicer
Now have a pink glow that indicates the area/ radius that their attack will take place
-Detonator
Increased cooldown time in between targeted attacks 0.5s -> 1.75s
(This should significantly cripple the detonator's DPS when attacking the reactor)
-Blackpowder bag 💥
No longer increases drillmine explosion knockback
(this proved too unpredictable and not very useful)
-Charging Prism, Excited Prism, and Superheated Prism 🔷
Adjusted description in shops to show that they only give a small increase to crit chance
-Gilded Anvil (Engineer) ✨
Adjusted description in shops to say that it buffs yourself as well as your allies
-Goopy Tar Barrel 🛢️
Slow Increased 50% for 15s -> 75% for 15s
-Drillmine explosions now apply a 60% slow to enemies hit for 1.5 seconds
-Fixed various new bugs discovered from playtesting that include the following:
>Stat screen display was not resetting properly in between runs
>Safety Compliance stopped giving discounts after doing mining lift room
>Booster nozzles not being active when enter/ leaving mining lift room
>Critical mass stopped stacking correctly after doing mining lift room
>"Not even close baby!" achievement was not triggering when it should have been
>The teleporters in the tutorial had wonky colliders