This patch marks the beginning of our work on the boss fights milestone!! We've added a new secret area where you can unlock a new playable mercenary: the Drillminer! He also comes with a whole set of achievements and items for him to unlock and use. The best part? You can now use this area to get a free legendary item in all of your runs (if you survive)!
-Added new secret area where you can complete the "Need a lift?" achievement, which unlocks the Drillminer as a playable character!
-This secret area also grants you a guaranteed legendary item if you complete the objective inside the room!
NOTE: enemies in alternate areas will have significantly reduced scrap drop rates, making this an optional high risk / high reward room. You will not miss out on a lot of scrap if you choose not to do it.
-The Drillminer has been updated with new lighting and new visual effects
-16 new Drillminer achievements are now available to unlock unique items for him
-Enemies now splatter on death!
-Reduced wave requirement for the Minigunner's "Not a scratch" achievement from wave 15 to wave 10
-Adjusted the Engineer's "Didn't lift a finger achievement" to be achievable on any high threat wave (wave 11 onwards)
-Updated doors and mineshaft entrances with new lighting effects
-Improved train functionality greatly, significantly reducing weird interactions related to it
-Decreased time needed to pick up sentries 1.5s -> 1s
-Decreased time needed to pick up the custom minisentry 0.75s -> 0.5s
-Decreased time needed to swap sentries 2s -> 1.25s
-Minigun heat firerate multiplier reduced 0.3 -> 0.25
*we're reverting last patch's buff to compensate for an addition to the powershot's base functionality!*
-Powershot now grants you a +50% firerate boost for 3 seconds on kill!