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Reindeer StoryNewsDemo update v1.07
Major update

Demo update v1.07

Reindeer Story · published 11 Mar 2023, 11:09 UTC

All newsPlayers around this dateRead on Steam

This demo update overhauls the game visually and contains many improvements made designing the full game now applied to the Prototype Demo!

This list contains most major changes, but there may be many unreported adjustments and improvements made in this version! Enjoy!

Regarding the updated controllers in addition to the already supported Xbox 360 controller. The Xbox Series X controller and the Nintendo Switch Pro Controller have been tested! I changed it to support all controllers supported by Gamemaker Studio 2 so I imagine there's much wider support.

If you're using a different controller type could you check it works?

Graphical Changes
-------------------
- Updated graphics for Player Characters, NPCs and enemies
- Many icons, including moves and icons have been updated

Main Menu Changes
------------------
- Changed the Layout of the Menu screen
- Menu Screen now displays the current playtime
- Menu Screen now displays the Location Name
- Added an option to Quit Game or Return to the Title screen

- Added an Options menu that allows a large number of functions
General Options
-Text Speed Option (WIP),
-SFX, Ambience and Music Volume controls

Difficulty Options
- Easy, Hard and Seasons Beatings Mode to ease or increase difficulty (Default: Normal)
- EXP Option - An option to turn EXP gain ON/OFF for challenge (Default: ON)
- Timed Hit Assist - Automatically make timed hit in Battle (Default: OFF)

Control Options
It's now possible to remap controls for Gamepad and Keyboard and mouse! be aware in previous versions multiple
keys were originally bound to the same actions. Now there is only one default Keyboard Control scheme that you can
remap.

The default controls for Gamepad have been adjusted to fit the Xbox360 control scheme as a default,
Also expanded the controller support to every type Gamemaker Studio can support. This has been tested with the
Xbox 360 controller, Nintendo Switch Pro Controller and the Xbox Series X controller. But it's very likely to work
with many more controllers!

Language Options - (WIP)
- A Language option has been added, currently English is the only option however the game's text files have been designed with other languages
in mind. If you are interested in translating Reindeer Story into a different non-english language do get in touch!

Overworld Changes
--------------------
UI
- The UI in the overworld is now translucent and becomes opaque to indicate when a button is being pressed!

New Items
-----------
- Snowcones: restores HP and Energy
- Candle : Deals Red Elemental Damage to the enemies

Battle Changes
---------------
- A yellow circle now appears under the characters that indicates the player's hitbox.
- Enemies now account for the players Charisma stat when choosing which player to attack in abttle.

Balance Changes
---------------
- Characters starting stats have been adjusted.
- Many skills have had their power and energy costs adjusted. The amount of additional energy cost when placing skills in more powerful slots has generally been reduced.
- Many items and tokens used to boost HP have had their HP bonus reduced, such as Healthy Heart. These were once in-line with Energy Boosting but
in practice HP is more valuable.
- Robin's Z-Mana Skill has been changed to place down a present in the Battle Zone which can be collected on later turns by any character.

Difficulty Modes
-----------------
In this version Difficulty modes have been introduced, these impact the enemies stats and some other details. Enemy Attack Levels impact the speed of projectiles and the length of time you need to avoid them
making them generally harder to dodge. The harder difficulties present a more intense challenge without drawing out battles, tougher foes but faster Z-Meter charge! Easy mode reduces the enemies damage
for a more casual play style, combine with the timed hit assist.

Easy
- Reduce enemy HP by 10%
- Reduce the damage foes deal by 25% (rounded down)
- Reduce the level of foes attack by 1.

Normal
- Default Difficulty

Hard
- All foes HP multiplied by 10% (rounded up)
- Increase the level of foes attack by 2, increasing the length and speed.
- Foes attacks deal 1.25x damage (rounded down) + 1
- Players Z-Meter charges 25% faster

Seasons' Beatings -
- All foes HP increased by 2
- All foes HP increased by a further 20% (rounded down)
- All foes DEF increased by 1
- All foes DEF multiplied by 1.25 (rounded down)
- Increase the level of foes attack by 4, increasing the length and speed.
- Foes attacks deal 1.5x damage (rounded down) + 2
- Players Z-Meter charges 50% faster

Any feedback regarding the difficuty modes would be greatly appreciated!

Misc Changes
------------------
- Reduced the volume of some of the music tracks.
- Significantly reduced the length of fade outs between rooms.
- Substantially cut down time taken to Load a Game.
- Added more support for controllers
- More Sound Effects and visual effects have been added to moves in battle
- Robin has been given a 2nd Z-Skill that fires poison projectiles.

Bug Fixes
----------
- Removed a bug that could result in Lux stuck behind the Large Rock in Cringle Woods.
- Fixed a bug where a Cherub could be re-rescued each time you re-entered a room.

Phew! A pretty long change list huh? You should see the full game, not too long to go now!

Thanks for reading this far and thanks for your support!

-Azzie

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