Laser mine Incendiary 3: Now has 3 charges. Damage reduced from 300,000 to 250,000
Laser mine Freezing: Now has 2 charges
Freezing and incendiary missiles now break wood planks
Freezing missile: reduced freeze time from 6 to 4 seconds
Freezing missile: now reduces humans health by 50%, and survivors health by 15%
Increased survivors speed by 10%
Urban Survivor: adjusted weapon spread and damage
Plague Mode: Increased final AP reward
Knockout Zombie: Increased attack effect and increased speed
Medic Zombie: Adjusted jump height
Decreased rewards reduction when there are few players online
Wood planks
Improved the algorithm that determines where you can or can't place the planks. Now it's more strict regarding the surface being vertical (such as a wall) and less strict regarding the angle which the player is facing such surface
Sounds
Modified flesh impact sounds, improved spatialization, attenuation and occlusion
Changed sound when killing a player
Missions
New: Destroy wood planks
New: Destroy laser mines
The Waves
Reduced rewards and duration by half
Added a bonus to the player with the most kills
Kill requirement was increased
Fixed a bug that caused weapon experience gained to be too little
Set human health on nightmare world to the same as bloodhell world
Maps
Oldward Town: fixed some small objects collisions and removed some objects near the main tower
Azkin Dungeon: improved collisions and replaced some objects near the center
Forgotten District: improved orange truck collisions, improved outer base far from the center and small optimizations
Misc
Added a decimal to the level progress percentage
Fixed a medkit error that caused healing to continue after being destroyed
Added colors to human combo tiers
Added a medkit key to the HUD
Removed vaulting over laser mines, wood planks and tombstones
Fixed Vampirism Gold upgrade description
Added player count to each team in the scoreboard
Added a mic indicator in the scoreboard
Bot optimizations for the server
Fixed some timing bugs, such as combo message sometimes not ending, or zombie's shield second stage
Small optimization to the effect that shows players through walls
Small changes to blood effects
(Applied as a hotfix) Server fix so that if there is a connection error with the DB, it recconnects immediately