Greetings, Survivors!
It's time for another update!
In this one we once again balance some weapons, fix the bugs we found while out in the wastes, and most importantly, addressed the feedback left by YOU in the Community Hub and our social media, namely the Publisher and Developer Twitter accounts, and Publisher and Developer Discord servers.
So here are the PATCHHH NOTESSS:
AI:
Overall improvements to settler AI
Balance:
Increased starting capacity of small warehousesIncreased the limit of resource production x10Slightly reduced damage of Sniper RiflesSlightly increased damage of all explosive weaponsBalanced dealt while unarmedRestored Broken Hills factory for resource productionReduced the frequency and distance of werewolf JUMP abilityIncreased the MELEE skill growth rateAll survivors following the player character (not just squad members) can now teleport if they stray too farYou may now go to sleep in a besieged settlement if the assault is more than 60% completeYou can now use the radio station to access any building in settlements remotelyAdded new game hints and improved their display in the dialogue with FrankSimplified the looting of resources. If there are only resources in the stash, they will be looted automatically, without opening the inventoryRemoved the restriction on filling the inventory after exceeding the capacity limit. Now you can carry any weight, but exceeding the capacity restricts your movement speedAdded arrows to the remaining enemies you need to destroy to complete missions to defend or capture the settlement. This will help you find the remaining enemies in the AssaultReduced chance and duration of the knock-out effectReducing the frequency of attacks on settlements by enemy groups during peacetimeThe Power Bar for rapid-fire weapons has been brought backGUI:
Added the K hotkey to hide/show the HUDAdded a description of some additional hotkeys: Esc - config, I - inventory, M - map, T - team, K - HUDAdded the ability to return the camera to default position by compass-clickingThe map window now has an indicator of the number of game daysAdded support for Ultrawide resolutionVisuals:
Added effect of unit burning after death by flamethrowerFixed the animation of the accelerated walking after rollingBugs:
Now the game progress is displayed correctly and can reach 100%.The turret gun becomes first level after destruction. Previously it was at the same level as before destruction.Improved the behavior of the turret shooter at the moment of switching by using Tab between members of the squad.Grenades now properly increase the heavy weapons skill.Fixed hand animation when tired running with a grenade.Fixed a bug that caused duplicate money on restart.Fixed stamina bugs after a fast travel.Fixed a rare bug with an invisible dog.Fixed a bug with unit behavior when enemies shoot from a rocket launcher off-screen.Fixed a rare character freeze after loading the game.Fixed the error of resetting turret options after a warehouse overflow. Now there will not be such a downgrade.Fixed a bug that sometimes made it impossible to open a small warehouse.Many other small fixes and improvements.As always, we are always on the prowl for any suggestions or bugs that you share with us, and are ready to address them at a moments' notice!
Thank you for all of your support <3
-The FlyAnvil Team
