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MONSTER CARDS Ver.0.14.0 パッチノート
Adjustment of each species to have obvious characteristics
Human:The long hand always moves. Standard strength
Beast:Less susceptible to the strengths of dragons and elementals.
Sea:Standard strength, even with God and a must win against the devil.
Elemental:The most defensive species. They are not good at attacking.
Dragon:The most attack-focused species. Not good at defense.
God:The strongest species with few unfavorable face-to-face encounters and excellent offensive and defensive capabilities.
Devil:Above standard strength. The only one that can take advantage of God when attacking, except for insects.
Machine:Above standard strength. Defenders can take advantage of the only god except insects.
Insect:The weakest race with the most disadvantageous opponents. However, they will always have an advantage over the stronger species, the gods and elementals.
Ghost:The species with the longest needle is the most difficult to move. You can always take advantage of people.
No change
Special to Guard-specific offensive measures
Renewed skill effects.
Changed the category of the skill from GameChanger to Standard so that the effect is permanent.
Skill effects were complex, so they were redesigned to make it easier for decks with a single attribute to benefit from them.
To make the effect simpler, it is changed so that it is triggered if the attack power is at least 1, not 2 or more.
Changed so that it is not triggered when the Offense Zone cannot be directly replaced, such as by the effect of a skill.