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Alien DawnNewsAlien Dawn | Update #8
In-game event

Alien Dawn | Update #8

Alien Dawn · published 2 Feb 2022, 04:53 UTC

All newsPlayers around this dateRead on Steam

Hi Everyone,

As some of you may have seen, we released our first actual trailer just a little over a week ago and we've been really happy with the response to it.

Since then, we've shifted our primary focus to development on the game and today have a new patch with several improvements to help with VR gameplay, like an indicator to show where you were aiming if you missed teleport grabbing an item.

There are also a handful of tweaks to the game as well. The game was in need of more mags and ammo spawns, so we added a feature to the weapons where they now have a chance of spawning with a mag already attached and with a random amount of ammo.

In addition to that, we're still taking in all the suggestions everyone has had and starting to put a plan into place on how to continue to improve the base game, as well as add new content.

Finally, we're trying to stream the game several times a week, so if you would like to watch or join the game with us, we would love that!

Xtian & Jes

https://www.twitch.tv/VoyagerVR

Patch Notes

2/1/22 (Early Access) v1.08

+ Added visual cue to Teleport Grab IF missed at missed location

+ Weapons now have chance of spawning with a Mag and random amount of Ammo

+ Infected Wolves now spawn Flying Enemy Parasite

+ Backpack now attaches correctly from teleport grip

+ Added Ladder to Radio Tower for alternative access point to Radio

+ Increased area in which Radio Tower can spawn

+ Increased VOIP audio quality

+ Voyager A.I. Camera can now be manually controlled, and server owner can talk to players in game

+ Tweaked Zombies raising from dead animation from Alien

+ Fixed Weapon reload on Vest IF Client

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