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Alien DawnNewsAlien Dawn - Alpha V2 Playtest Update (2.0.231)
Game update

Alien Dawn - Alpha V2 Playtest Update (2.0.231)

Alien Dawn · published 11 Aug 2026, 01:02 UTC · build 24633496

All newsPlayers around this dateRead on Steam

Below are all the changes since the previous Playtest update on August 1st.

This patch primarily focuses on multiplayer fixes as we continue to make online play stable and a solid gameplay experience.

It also includes tweaks and additions, many of which are based on feedback from our friends on the Alien Dawn Discord. I started posting my day-to-day work and thoughts on the game in the "build update" channel for anyone interested in following along.

I want to give a shout out to everyone who has been giving their valuable time and insights during this Playtesting phase:


Chris Colman, TedSan, HFTK, Megasteakman, Michael Moist, Adeptus AnonyMu5, InspectorTin, Chaunteuse, Shoot Me >.<, JPL

Thank you everyone!!

Discord Server Link
https://discord.com/invite/2DJ9tebEUP


Multiplayer & Networking

  • Fixed a critical multiplayer crouching bug

  • Fixed Sliding Doors not replicating correctly on Clients

  • Fixed Physics Actors not shutting off on Clients when they shut off on the Server

  • Added a trace for nearby Physics Actors to wake them on the Client before player interaction

  • Improved Client Chaos destruction damage reliability

  • Changed how knocked-down fences despawn in multiplayer

VR

  • Added a 0.2-second hover check before thumb sticks can change video setting sliders, helping prevent accidental slider movement

  • Added additional height and scale offsets for Standing and Seated modes

  • Added a driver-side interior Exit Button to vehicles in VR

  • Increased the highlight amount on viewed items before they can be gripped

  • Removed artificial bullet spread from VR guns

  • Fixed a rare crash that could occur when gripping Armor

NPCs

  • Added additional checks for NPCs when they become stuck

  • Added Soldier roll animation and sound effects after jumping

  • Added Zombie jump sound effects

  • Re-added cold breath VFX to Soldiers

  • Re-added aggressive Zombie noises and animations

  • Tweaked NPC physics interaction forces to reduce unnatural behavior when colliding with physics objects

  • Added a possible fix for NPCs passing through walls when knocked back

  • Tweaked how Soldiers interact with dynamic lights and physics objects when aiming

  • Increased the chance of Soldiers dropping a magazine when killed

Map, World & Environment

  • Added graphics for the Flare Gun, Radio Tower, and Exfil to the Map Screen

  • Added more Map Items to the First Play Level

  • Added an Alarm Light to the Radio Tower to make it easier to identify and increased the Tower's Scale

  • Added an Alarm Light to the Radio Tower to make it easier to identify and increased the Towers Scale

  • Modified the Alarm Light and adjusted its UVs

  • Added red paint to Exploding Barrel textures

  • Cleaned up some unnatural/spiky areas of the mountain Landscape height map along the edge of the map

Difficulty

  • Changed the default difficulty from Easy to Normal

Desktop Mode

  • Reconnected the Desktop Third-Person mode for testing

  • Added camera and aiming tweaks to Desktop 3rd Person mode


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