This patch primarily focuses on multiplayer fixes as we continue to make online play stable and a solid gameplay experience.
It also includes tweaks and additions, many of which are based on feedback from our friends on the Alien Dawn Discord. I started posting my day-to-day work and thoughts on the game in the "build update" channel for anyone interested in following along.
I want to give a shout out to everyone who has been giving their valuable time and insights during this Playtesting phase:
Chris Colman, TedSan, HFTK, Megasteakman, Michael Moist, Adeptus AnonyMu5, InspectorTin, Chaunteuse, Shoot Me >.<, JPL
Thank you everyone!!
Fixed a critical multiplayer crouching bug
Fixed Sliding Doors not replicating correctly on Clients
Fixed Physics Actors not shutting off on Clients when they shut off on the Server
Added a trace for nearby Physics Actors to wake them on the Client before player interaction
Improved Client Chaos destruction damage reliability
Changed how knocked-down fences despawn in multiplayer
Added a 0.2-second hover check before thumb sticks can change video setting sliders, helping prevent accidental slider movement
Added additional height and scale offsets for Standing and Seated modes
Added a driver-side interior Exit Button to vehicles in VR
Increased the highlight amount on viewed items before they can be gripped
Removed artificial bullet spread from VR guns
Fixed a rare crash that could occur when gripping Armor
Added additional checks for NPCs when they become stuck
Added Soldier roll animation and sound effects after jumping
Added Zombie jump sound effects
Re-added cold breath VFX to Soldiers
Re-added aggressive Zombie noises and animations
Tweaked NPC physics interaction forces to reduce unnatural behavior when colliding with physics objects
Added a possible fix for NPCs passing through walls when knocked back
Tweaked how Soldiers interact with dynamic lights and physics objects when aiming
Increased the chance of Soldiers dropping a magazine when killed
Added graphics for the Flare Gun, Radio Tower, and Exfil to the Map Screen
Added more Map Items to the First Play Level
Added an Alarm Light to the Radio Tower to make it easier to identify and increased the Tower's Scale
Added an Alarm Light to the Radio Tower to make it easier to identify and increased the Towers Scale
Modified the Alarm Light and adjusted its UVs
Added red paint to Exploding Barrel textures
Cleaned up some unnatural/spiky areas of the mountain Landscape height map along the edge of the map
Changed the default difficulty from Easy to Normal
Reconnected the Desktop Third-Person mode for testing
Added camera and aiming tweaks to Desktop 3rd Person mode