Alien Dawn · published · build 25110561

Vehicles receive a major overhaul with new two-handed steering, gear shifting, revised throttle inputs, improved handling, enhanced haptics, and better engine audio for an overall more intuitive driving experience.
The new Double Barrel Shotgun is now finished with fully interactive break-action barrel. This is accompanied by an additional way to reload ammo in all guns from the Vest.
Alongside these additions, this update includes extensive improvements to multiplayer networking and performance, and overall system cleanup.
On another note, in regard to the ongoing development of the game, I post daily development updates on Patreon where I share what I'm working on and the progress I'm making on Alien Dawn for anyone that wants to follow along.
I'd also really love to hear from you about how things go with this new update, especially if you get a group together to play online!
Alien Dawn Discord: https://discord.com/invite/2DJ9tebEUP
⭐ Added 2-Handed Vehicle Steering
Added increased friction when driving on Asphalt
Added more details to Vehicle Haptics
Added Re-Zero Seating Location Input in VR
Fixed Physical Hands enabling and jittering while driving
Fixed Client not going to Third Person when entering a Vehicle on Desktop
Fixed Items Spawning from NPCs and repeatedly colliding with Vehicles while driving
Revised Vehicle Engine Audio to respond to Throttle Input combined with Gears
Revised Vehicle Screen Display graphics
Revised NPC behavior when hit and launched by Vehicles
⭐ Finished the new Double Barrel Shotgun
Added new physical interactions for the break-action mechanism
Added new Inventory Slot Type
Added Desktop Inventory Icon
Added to First Play Map
Added new Double Barrel Shotgun Sound FX
Insert
Eject
Open
Close
Fire 1–3
Added Reload of multiple Shells in one Reload on Desktop
Fixed Pistol Mags ejecting properly on VR Client
Fixed SuperShotgun loading on VR Client
Fixed Flare Gun Shell loading
Fixed Grenade Launcher Shell loading
Fixed bug where you could Grip Mag when Mag was not attached
Revised collision on Double Barrel Shotgun
Revised how Multi "Mag" Slot Guns work
Revised Desktop Reloading
Improved AI Navigation Mesh at Radio Tower
Revised Zombie LOD distances for higher quality
Fixed NPC Proxy Actors not fading out on Client
Fixed NPCs spawning without an AI Controller
Fixed NPC Proxy Actors not spawning the real NPC correctly
Fixed NPCs spawning with incorrect default settings when streamed in from Proxy
Fixed NPC animations being paused
Revised how the NPC Streaming Pool loads NPCs
Revised how NPCs are killed and launched when hit by Vehicles
Revised Client-side NPC Bullet Hit Detection
Removed outdated NPC Functions
Added Crouching Height Offset setting
Added complex collision to Alpha Base Sliding Door
Fixed collision on RV blocking Players' Hands from Door Handle
Fixed angular swing limit of Furnace Door
Fixed Sliding Doors on Client
Fixed some Items not highlighting properly
Fixed ISM Scatter Blueprint spawning warning
Increased complexity of large Rock Collision so Characters don't float above them
Shortened distance for Inventory Slots to highlight and activate from Hands
Added additional Network Optimizations through Config Files and Console Commands
Fixed Radio Exfil called by Client VR not working
Revised Vehicle Seating Replication in VR
Revised Mag Gripping from Vest and Backpack Replication
Optimized Physics Actors Replication
Optimized additional Vehicle and Network systems