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The LooterNewsThe Looter Live Dev part 1
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The Looter Live Dev part 1

The Looter · published 2 Jun 2021, 17:32 UTC

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Watch as Cristof, Lukasz and Walczak take you to the sprawling Tortura and share secrets of the game development in what is the second ever episode of Retrovibe's live Dev - a series of daily streams showing game dvevelopers working on their games. Tune in daily at 10:00 PT / 13:00 ET / 19:00 CET

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Community27 Jul 2026Steam Playtest Sign-Ups Are Open!Great news, Looters! Sign-ups for The Looter Steam Playtest are officially live. The playtest is kicking off in the next few weeks, and everyone who signs up will get access as soon as it goes live. Head over to our Steam store page now, click the "Request Access" button, and secure your spot immediately! How to sign up: · Visit The Looter Steam Store page. · Scroll down to "Join The Looter Pla…Community2 Jul 2026The Looter Dev Update #10: How Tortura Learned to Fight BackHello Looters! This time we talk about the main element of our game alongside exploration - combat. These two are the main components of the gameplay loop. You clear the area of enemies and then you explore. Enemy Design Philosophy As you may know from the previous logs, The Looter is a shooter game with melee combat as the last resort/utility usage. The basic combat loop is the enemy moving to…Community24 Apr 2026The Looter Dev Update #9: Improvising to Stay AliveHey Looters, It’s Walczak again. This article is about crafting, game currency and some game mechanics related to resource management. Why crafting? Crafting became the must have mechanic in most of the adventure games. Survival horrors like Resident Evil or The Last of Us allow players to assemble useful tools or healing items from scraps. This mechanic is so appreciated among gamers that it w…