Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hard Love - Darkest DesireNewsUpdate 010 & Multi Language
Major update

Update 010 & Multi Language

Hard Love - Darkest Desire · published 19 Jun 2021, 19:30 UTC

All newsPlayers around this dateRead on Steam


Part one:
First of all, I’d like to thank all the Patreons who make this game possible. I invite everyone who enjoys the game and who can support it, to join me, so that I can continue to bring better content.
It has been a year and a half full of work, and there are still many sketches and ideas that have not yet been added to the game. Here are a few sketches. (Don't worry there are no spoilers.)


Some of these illustrations can already be seen in the game, I finished them somewhere around September 2020. The only problem has been that since that time, till today, I continue to program everything within the game. This are some of the disadvantages of not having a work team and doing everything myself. But I think the Steam timer proves me right. More than 1400 hours.


I have also included additional languages thanks to the fans. The new languages are Italian, Portuguese, Turkish, Russian, and Polish. Who need a break, right?

Short Summary:

  • There are more than 2,400 Lines of Dialogue. (x6 Languages, Spanish, English, Italian, Portuguese, Turkish, Russian and Polish.)
  • There are 5 Main Missions and 4 Secondary Missions. (70 lines of text. X6)
  • 40 Items with their description and illustrations have been created.
  • 20 Scenes with illustrations have been created. (With variations in expressions and hair there are a total of 456 images.)
  • 24 Characters with illustrations have been created. (With variations there are 2,855 images.)


The Missing Content:

  • The door at the Citadel and the Ork army behind the door.
  • The Art of Margott, Aby, Amy and Venus has been upgraded.
  • The CGI of the Ork Queen upgraded with Princess Roxana.
  • The event gallery is currently available only in Spanish and English. (It works in the other languages too, it only shows the texts in English.)
  • The variation of the final scene with Amber.
  • The scene in the Magic Academy after finding the "Magic Lamp".
  • The combat system, Items and Puzzles will be renewed for the next update, perhaps the animations will be made with more chibi characters.
  • The dialogues in Russian and Portuguese for the update.
  • Voice acting for the update.
  • The save file of version 008 is incompatible due to a bug.
  • The save file of version 009 can be somewhat unstable or strange things can happen, due to the optimization in the code.


New Content:

  • Changed the translator to the English version by Yoshino. (Info: Part Two.)
  • Added a new mission for Trina with new cutscenes and dialogues.
  • Added a new mission for Melinda with new cutscenes and dialogues.
  • Added a new mission for Amber with new cutscenes and dialogues.
  • New scenes have been added to the Citadel for Princess Roxana and Teacher Veronica, alongside the Citadel map to navigate and interact.
  • 5 mini events have added.
  • 2 new books were added within the game.
  • Patreons credits added from 2020 to May 30, 2021.
  • Added some new NPCs with some simple dialogues plus some new interactive elements with World Lore.
  • Icons of the Items within the inventory have been changed.
  • The Events Gallery was added. (Here you can repeat the sex scenes within the game as much as you want.)
  • Visual aids have been added to help you find hidden and interactive objects.
  • Save screen has been added from Day 3.
  • Fixed the Patreon chests.
  • The code was optimized and many bugs were fixed.


New Maps were created:

  • Entrance of the Magic Academy and its interior.
  • The Wet Memories map and the Wet House. (Gallery of Events)
  • The Ancient Ruins.
  • The cave of ????.


Part Two:
Well as everyone knows it has not been an easy year due to the pandemic, unfortunately this affected Planets29 so it had to be replaced by Yoshino. Don’t worry, Planets29 is still alive, but personally he needs to recover from everything he went through. Thank goodness Trina is fine. But the one who did not succeed was Henkei Usagi, a person with great talent who was going to be in charge of the animations.


For those who do not know me, I did not study art, programming or 3D design, passion is what motivates me to learn and improve. I started learning 3D with Blender in 2012, here is a walking animation that I did at the time.


It is not very good, and it is that at the time, to animate it only showed to me at 6 frames per second. It is difficult to work in such conditions on a good animation. Because of this, and the work, I left it, but now with the technology of the Nvidia RTX 3090 card and the Unreal Engine 5 they already allow me to dream of animations or 3D games again. Of course, when there are video cards, which thanks to the miners are scarce or are very expensive for me to pay.


My goal is to achieve an anime or cartoon style for the models, with the quality of Guilty Gear Strive or Dragon Ball Fighters Z. Of course, this would be in the future and with the more advanced game, since there is a lot of content to finish. But if you like the Futanari and Trap genre, with your support I believe that I will achieve my goals and be able to provide you with better content.


Thank you very much for your attention, I have spent many hours debugging the game and checking that it has no errors, the only thing I would like to ask you for is that you will help me promote the game by recommending it to friends, on pages, forums, Discord, Reddit, etc.


I hope you like this new update and have a beautiful day.

More from Hard Love - Darkest Desire

Other announcements

All news
Community13 Sep 2026PLAYTESTAs always, thank you for your patience and support. I had intended to release the PLAYTEST during this summer, but it simply wasn't possible. In this version of the game, I want you to be able to test all the new systems and mechanics that will be included in beta version 0.5. (Note: Many events have been removed to streamline the testing process, as this test focuses only on mechanics.) I hope…Community7 Aug 2026News #4"The Mine" is the map that will replace "The Cave" and serve as the main HUD for the other stages. Although the cave is still mentioned in a lot of the dialogue, I wasn't able to edit those lines anymore. The new dynamic lighting system has been added, which improves immersion and looks awesome. For now, this new area will also feature 5 secret sections with upgrades and secrets for the charact…Community6 Jun 2026News #3Thanks to all my Patreons for everything. Without your support and patience, this project could not continue. From the bottom of my heart, thank you very much. Now this will be the main map that will serve as a hub linking all the events and other scenarios. As I mentioned at the beginning, I wanted to make an open-world game with a Futanari and Trap theme, but my skills at the start, as you kn…