Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Definitely Sneaky But Not SneakyNewsLevel Editor Beta Update 2
In-game event

Level Editor Beta Update 2

Definitely Sneaky But Not Sneaky · published 2 Aug 2021, 22:06 UTC

All newsPlayers around this dateRead on Steam

Hello!

The beta version of the level editor for Definitely Sneaky But Not Sneaky has just been updated again! To use it, opt-in to the beta version of the game in the game's Steam settings.

The level editor and Steam Workshop integration features are all still, as stressed by the branch name, in beta. So there's been a bunch of ugly menus added which will hopefully make sense to you all. And there are bugs of various sizes that will be getting patched out as they're found.

This update comes with a bunch of bug fixes and QOL features for the editor.

Features added:

  • New level editor object: Chasing enemy
  • Download a level from a Steam Workshop subscribed level pack to your local editor
  • Set/change the level theme of a level in the level pack editor
  • Open workshop button in level pack menu
  • Select an individual level to start on from a Steam Workshop subscribed level pack
  • Pause during editing / testing a level so you can switch/edit loadouts


Bugs fixes:

  • When playing, if your loadout's utilities were the same and could be picked up (ex: using shurikens as both utilities) - the right utility could not be picked up and refreshed
  • When pausing and unpausing in the level editor, the level editor UIs would not reappear unless you used the "resume" option in the pause menu.
  • Hard-setting loadouts in the level pack editor was bugged- when setting the loadout, the loadout UI would not update- giving the notion the level's loadout was not updated
  • Level packs of length 0 could be uploaded
  • Incorrectly loaded levels from a level pack would softlock the game
  • When linking enemy(s) to a door, the links' UIs would not appear until map editor reload- they now appear as they should
  • When linking enemy(s) to a door and switching to testing, sometimes the link UI would not disappear


Features to be added:

  • A quick and dirty "how to use" menu in the level editor main menu
  • Better feedback for uploading workshop items
  • Level editor enemy object: enable armor
  • Multiple player spawns so more than once player can spawn in different locations
  • Create survival mode levels (depending on feedback)


These were bugs I've noticed while creating and using the editor (as well as a bug found by a user and reported to the Steam Community Hub- thanks!). I feel like many of the larger/more obvious bugs have been ironed out as well as many of the features I've been wanting have been added. I pushed out a level pack to the Steam Workshop the other day "Silenced Pistol combo pack 1"- but for now it only includes one level. More levels will be uploaded soon as I can finally stop focusing as much on adding features and squashing bugs as I can on creating some new content!

Please post all questions, ideas, bugs, or general feedback to Steam community hub! Also join the boxedworks Discord server!

Thanks for reading

More from Definitely Sneaky But Not Sneaky

Other announcements

All news
Game update13 May 2026Changelog for Definitely Sneaky But Not Sneaky 1.6.1Hello everyone! Just fixing a few bugs I encountered while testing. More fixes coming soon. Small changes: · Menus should be slightly easier to navigate · The sections of the level pack menu have been reordered for better access Bugs fixed: · The game would softlock when using the Twin mod · Twin mod's right twin spawned with the left twin's item · Twin mod had incorrect VR control mappings · T…Major update12 May 2026Changelog for Definitely Sneaky But Not Sneaky 1.6.0Hello anyone! I recently acquired a VR headset and controllers, so I decided to make it a fun project to add VR support to Definitely Sneaky But Not Sneaky! So this update brings just that, and a few optimizations and bug fixes. Check out the new VR gameplay trailer: Some important things to note! This is my first VR project, so there will probably be some things that need polishing. For instan…Game update7 Mar 2026Changelog for Definitely Sneaky But Not Sneaky 1.5.6Hello everyone! This update includes a bunch of bug fixes and QOL, and a smaaaaall change to the Martial Arts mod to make it a bit easier to use! (I accidentally deleted this news post and changelog.... so I rewrote it, but may be missing some changes t.t) Features: · The Fist item granted by the Martial Arts mod now has a charge punch. After a very short time, held puches will now one-shot tar…