Hello respected community!
While preparing for some upcoming changes (like bigger map or more simultaneous players), I've sit and spent some time on optimizations. Also reacted on some community requests on making one way road stations, fix several reported bugs (and probably adding some new ones :D), improved walk mode and drive mode usability (mostly visibility of signal from driver seat).
The biggest difference is in construction mode, where I've basically completely replaced the way how the sharp construction terrain is rendered.
For realistic mode, terrain changes its geometry based on a distance from camera. All details like for example rock mask need to be baked into the texture.
With this update, the same optimization is used also for construction terrain. In this case, the shader needs to mimic polygons and proper shading, textures etc. So I've had to replace the whole terrain shader and the way how construction terrain is rendered.

There are several other optimizations as well, so basically whole game should run a lot more smoothly. Here is the list of areas
Thanks to so many successful optimizations, I was able to finally prolong view distance and introduce full zoom out distance. You can finally see the whole map, no matter what.
I've added one-way road stops and modified AI to properly use them. There are still some situations, where it may not utilize one-way stations to full potential, but hope I will soon identify every last of them and solve them.
There are several other improvements, just to mention some them
There are some other updates close to be released, stay tuned ;)
Best,
Jan