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MashinkyNewsFixes everywhere :)
Game update

Fixes everywhere :)

Mashinky · published 3 Jun 2026, 14:36 UTC

All newsPlayers around this dateRead on Steam

Numbers in names


- Station names uses modable suffixes instead of numbers
- Routelist names uses "Line" instead of vehicle name (which was confusing after reassigning routelist or removing the train)

Fixes for Tooltips


- Fixed 274 missing tooltips
- Fixed many wrongly assigned tooltips (bug #170)
- Prolonged tooltip appear delay from 1s to 3s
- Fixed bug #864: Wrong tooltips

Fixes for Visual issues


- Sometimes gaps between wagons and or locomotives
- Wrong garbage range displayed over the station
- Track end sometimes appeared on the wrong altitude
- Exit icon in prompt when exiting from the app
- Fixed bridge to station smooth transition (bug #178)
- Select vehicle just by its 3D label renders its highlighted version properly
- Fixed when train has red (invalid) path, it refreshes path every new tile instead of every junction (the result is the same, but it looks better, less confusing)
- Fixed bug #837: Speed of crocodile rods animation

Fixes for Performance


- Performance fix: wrong cache misses when using instancing
- Fixed performance for far-ambient rebuild requirements

Fixes for User interface


- Goto button sometimes pointed to map corner instead
- Fixed writing dot into input boxes (bug #877, bug #908)
- Text box when starting with end of line char
- Added: when save game in save dialog, proper line is selected and scrollbar moves to its destination
- Fixed bug #875: Edge scrolling caption ("screen move area" was misleading)
- Fixed driver mode track prediction visualization
- Added MP settings controls in new game and new scenario enabled/disabled according to choosen MP mode
- Modified building upgrade buttons automatic size (and window width as well)
- Fixed proper selection of sub tile quarters in some cases
- Power plants shows power capacity pre-production

Fixes for Gameplay


- Generator for the towns and industry now has wrap functionality and random start point. It should lower possibility of overlapping industry as well as accumulating on map borders
- Fixed bug #897, bug #892: trains preferes track where it gets closer to the destination with new penalty equal remaining distance to the destination.
- Fixed bug #882: Train was sometimes slowed down on yellow chain signal even if path does exist
- Fixed bug #878: Airport stands could by placed over each other (it is allowed, but only for building parts)
- Fixed bug #865: In manual driver mode, vehicles do not detect station properly and cannot unload/load
- Stop provides cargo to the vehicles missing the least cargo to leave instead of vehicle index
- Fixed bug #849: One depot mode now allows removing of depot parts, unless it is removed completelly
- Fixed bug #834: Rotation of post office when placed in editor and later spawned in game
- Fixed one way signal refresh in opposite direction when vehicle forced by ignore signal
- Fixed planes pathfinding (preferes to land later but spend minimum time on runway)
- Fixed planes pathfinding when searching for closes stand instead of center one

Fixed for Multiplayer


- Fixed issue with not refreshing whole area which ended up with crash of geometry corruption
- Fixed invalid road crossings
- Removed some obsolete trace logs or asserts
- Optimization: lowered network traffic by almost half

Other fixes and crashes


- Upgrading bridge caused invalid search graph
- 2 Bridges collision when upgrading one of them
- Airport one way taxi broken when adding runway
- Vehicles stacked on top of each other
- Vehicles may have been stopped infinitely when overtaking
- Fixed bug #861, bug #856: Train infinitely stucked after turning around when exiting the depot
- Crash when placing track in a dense populated area
- Crash when changing map size while in editor
- Fixed far ambient >32000 vertices meshes

More from Mashinky

Other announcements

All news
Major update5 Dec 2025New road vehicles & Christmas questHello beloved community! Today, it is kind of content & content update :) I've been working for some time on pack of new road vehicles, and while preparing them for the release, holiday season came so I've also prepared new Christmas quest with Santa. Hope you will enjoy it! New road vehicles · Added 13 New modern road vehicles including new double decker bus. These were the last missing road v…In-game event27 Sep 2025Performance updateHello beloved community! I have a rather boring update today :) It's mainly about the performance of the game engine. I focused on FPS at runtime, but I also significantly reduced the loading time! Due to huge changes in the codebase, it took quite a while, because we had to make sure everything works the way we want. Runtime optimizations Probably the biggest performance boost comes from the s…In-game event26 Apr 2025Modern aircraftsHello beloved community! Last several months, I was working on huge optimizations, but since those are not ready yet, I've prepared content update for you instead. It is one of the last 3 content updates I promised long time ago, before the game could be fully released. Update content: - 16 new aircraft (4 types) - Fixes & quality of life updates Those planes are dedicated to last eras of game…