Mannequin Character Generator · published
The year is coming to an end, and we have several updates to share, both inside outside the app. The latest version of Mannequin (0.3.11) brought so many new things to the table, and there are also several developments from the planning/management side. Let us delve into more details!
The latest change in the eye template structure means some new features, such as customizable iris style and gaze direction. Look for these extra options in the 'Eye' section of the 'Face' sidebar. We also added several new comedic eye templates for those cute lighthearted events in your game.


Changes to the mouth template structure now enables customizable lip and teeth styles. We have also added a lot of new expressions into the library! You might notice that a lot of these new mouth expressions is labeled ‘Lipsync’. What are these for, I wonder?


Other than eye and mouth which has seen the most significant changes, there are also several small updates for other parts. Nose templates has been redrawn, ‘Masculine’ brow templates have their default height adjusted.
All those new ‘Lipsync’ mouth templates? It is for this new feature! Importing optimized PSD files from Mannequin to Adobe Character Animator now becomes even more easier with proper layer naming and structure. This means that some behaviors such as eye gaze and lipsync will be applied automatically. See more on how to utilize this feature at its most by reading this section on our online documentation.

We have talked about improving the rendering speed before, and today is the first step of realizing that. Various optimizations have been done to make rendering speed up to 25% faster! Of course, optimizations are something that must be done continuously, and we are striving for even more performance in the next update.
Some bugfixes that are implemented in this update:
Initially, we have planned for this project to be fully released (1.0) just before the end of 2020. Various things have happened since then and there is quite a lot of planned features that are still in progress, such as:
Therefore, we have decided to put 1.0 release target to Q3 of 2021.
For the immediate next version, what we are planning are:
That is all for now. As usual, expect some of these things to be available as soon as mid-January in the nightly builds if you like to test on the bleeding edge. Happy holidays, happy new year, and hopefully we will have a better year in 2021!