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MashinkyNewsPassenger destination
Major update

Passenger destination

Mashinky · published 4 Sep 2020, 22:04 UTC

All newsPlayers around this dateRead on Steam

Hello respected community!

You haven't heard from me for a long time and you deserve to know more and get a new update :)

Since May, I have been working on 3 different updates:

  • Passenger destination (released today)
  • City update
  • Multiplayer

The first of them is released today in the basic version of the game (it spent a long time on the experimental version to test how well it will work for you)

It is all about Passenger destination

  • There is a new optional feature where passengers knows exactly what they want to go and can smartly decide what vehicle to use, where to switch to another line and how to reach the destination as soon as possible
  • This applies also to mail
  • Each passenger leaving the train pays for the actual distance traveled and waits in the station for his next train
  • Olny passengers reached its destination counts into city growing
  • Passengers prefere faster vehicles with less stops before the destination
  • This also work with out-of-town transhipment station
  • To give you the real time and easy to understand data about each passenger waiting or going by train, each map icon has information about number of passengers heading here
  • Also each train or stop window shows clickable details about destinations
  • To make it even more interesting, new overlay showing lines occupancy is in the game!
  • To keep your save file compatible, the game detects old save format and offer you turning passenger destination on. Otherwise, this can be choosed only when starting a new game

Overlays

  • There is a new window helping you to control the overlays
  • It is an auto-hide top right corner fixed window with plenty of useful data
  • Overlays are automatically triggered, but now you can force any specific one
  • New and very interesting overlay is the Occupancy overlay, able to show you each line where something is delivered as well as its occupancy, also occupancy of each station and even occupancy of each wagon
  • You can easily identify bottleneck lines or not-fully-utilized vehicles
  • This works for all cargo types and you can filter each cargo type

Fixes

  • Fixed track/Roads/Stations/Bridges/Tunnels on map border
  • Fixed red signal in a depot when placed into existing network
  • Fixed textures streaming (lodbaker issue when parts of map empty until zoomed in)
  • Fixed crash when window rescale while generating / loading the game
  • Fixed placing road over rail with signals
  • Fixed flickering Vehicle / Stop icon when using autorouting
  • Fixed road Depot red signal when placed
  • Fixed crash when placing depot to the map border
  • Fixed "Camera icon" functionality
  • Fixed missing 2 road vehicles icons
  • Fixed UI proper removing of item when also async adding it in the same tick (potential crash cause)
  • Fixed autorouting pass dest when using out-of-town transhipment station
  • Fixed wrong window tab openned when hitting bottom right corner icons
  • Fixed overlay glitches when device lost
  • Fixed crash when load some of the old saves

Others

  • Added ability to show vehicles having route through this station

After this update, which brings rather new functionality, there will be a city update, which I will focus more on the content and appearance of the game, but there will also be new mechanics associated with the growth of cities. Look forward to it ;)

Best,
Jan

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