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Definitely Sneaky But Not SneakyNewsDefinitely Sneaky But Not Sneaky 1.1.0 Feature Update
Major update

Definitely Sneaky But Not Sneaky 1.1.0 Feature Update

Definitely Sneaky But Not Sneaky · published 18 Jun 2020, 17:36 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

A large feature update for Definitely Sneaky But Not Sneaky has just been released! Version 1.1.0 has many new game features and optimizations. This update focused on adding new items, a new loadout system, a new shop system, and a new horde mode!

I have been working on this feature update for about a year, now. I hope everyone enjoys the new features and QOL additions.

Before you read some of the features and other goodness, note that Definitely Sneaky But Not Sneaky now has a subreddit on Reddit! Come visit and share your content or ideas! Another more important, bleaker message: If you have this game before the current version (1.1.0), all of your save data will be unfortunately deleted. This is due to the way some elements were coded to save engine-wise. I apologize to any old players (if any exist).

Features:

  • A new survival mode with 2 maps; survive endless waves of enemies. Earns points, buy weapons and upgrades along the way. Die and you have to start over! Unlock the second map by getting far enough in the first.
  • Added new weapons: machine pistol, double barrel pistol, bolt rifle, lever-action rifle, DMR, sniper, crossbow, double shotgun, burst shotgun, grenade launcher, sword, and an axe.
  • Added utilities. Utilities are things that you can equip and usually throw: grenade, impact grenade, C4, shuriken, big shuriken, explosive kunai, sticky explosive kunai, and the stop watch.
  • Added mods. Mods are short for modifiers. Equip modifiers to affect your gameplay at expense of using less items: self-explosion resistance, explosions up, faster reload, max ammo up, laser sights, armor up (Survival only), and no slowmo.
  • A new loadout editing system; create custom loadouts to beat the Classic mode! Find your preferred combination of weapons, utilities, and mods to beat the main mode.
  • Added a shop for the Classic mode. Earn money by playing the game and buy weapons, utilities, and mods to make your desired loadout.
  • A new stats menu to see some general kill / death stats. Along with the stats menu, you can see session stats in the pause menu during the game.
  • A new tip system that will try to teach the player about various aspects of the game.
  • A control menu that details what buttons do what action for controller and keyboard. This menu also details game mode-specific actions (Classic mode vs Survival).
  • A better menu system.
  • Reloading now takes time; for balancing reasons, all weapons have different reload times. Yes, you have infinite bullets, but can you reload before you run out of time?

Optimizations / Polish:

  • Updated Unity Engine to version 2019.3.4f1.
  • Enabled the Vulkan graphics API for improved performance.
  • Added a slight blur post-processing effect.
  • Increased shadow / lighting, bullet, and blood VFX.
  • Improved enemy AI (fewer weird behaviors like running away randomly)
  • Level loading is faster and looks nicer.
  • Most noises and sounds have had another polishing pass-over.

Small things:

  • Some weapons' bullets can kill multiple enemies. The bullets move faster and are bigger the more enemies they can penetrate.
  • Some weapons have knockback that will influence your movement.
  • Polished the player UI to show your health, current loadout, ammo count, and melee cooldown.
  • Changed most TextMesh objects in Unity to TextMeshPro objects; allowing for better visibility of text in-game.
  • Increased player / enemy movement speed
  • Tweaked how running works to make it easier to use; press the run button once and you won't stop running until you stop.
  • Changed the way you swap loadouts from L1 / R1 to Left / Right D-Pad.
  • Slowed down knife use rate.
  • Removed some level themes; some just did not look nice.
  • Decreased the distance that enemies can knife you at to feel more fair.
  • Removed the bat in favor of the Katana. Swords are cooler...
  • Added small text tutorials for each mode to aid in player understanding.
  • You can press Up on the D-Pad to switch the hand each weapon is in in-game.
  • All colliders have been removed from player and enemy arms. This allows for more accurate and fairer bullet / melee collision detection.
  • You do not have to press the reload twice to reload two guns now. There is a setting for both in the control options.
  • Unplugging a controller or leaving the game window will pause the game in an attempt to keep you from dying.
  • Added a small line in front of the player (on their ring) to help show player orientation.
  • Controller vibration has been added when health is lost or death for better feedback on player status.

Depending on the feedback from this update, the game may receive additional free feature updates. Stay tuned!

Finally, there will be a promotional sale for this update. The sale will be 50% ($5 -> $2.50) from 6/18/20 to 6/25/20. Afterwards, Definitely Sneaky But Not Sneaky will be participating in the Steam Summer Sale with a discount of 25% ($5 -> $3.75). Grab the game while it's on sale!

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Game update13 May 2026Changelog for Definitely Sneaky But Not Sneaky 1.6.1Hello everyone! Just fixing a few bugs I encountered while testing. More fixes coming soon. Small changes: · Menus should be slightly easier to navigate · The sections of the level pack menu have been reordered for better access Bugs fixed: · The game would softlock when using the Twin mod · Twin mod's right twin spawned with the left twin's item · Twin mod had incorrect VR control mappings · T…Major update12 May 2026Changelog for Definitely Sneaky But Not Sneaky 1.6.0Hello anyone! I recently acquired a VR headset and controllers, so I decided to make it a fun project to add VR support to Definitely Sneaky But Not Sneaky! So this update brings just that, and a few optimizations and bug fixes. Check out the new VR gameplay trailer: Some important things to note! This is my first VR project, so there will probably be some things that need polishing. For instan…Game update7 Mar 2026Changelog for Definitely Sneaky But Not Sneaky 1.5.6Hello everyone! This update includes a bunch of bug fixes and QOL, and a smaaaaall change to the Martial Arts mod to make it a bit easier to use! (I accidentally deleted this news post and changelog.... so I rewrote it, but may be missing some changes t.t) Features: · The Fist item granted by the Martial Arts mod now has a charge punch. After a very short time, held puches will now one-shot tar…