This new update bumps PawPaint from v1.0.78 to v1.0.81 with some bug fixes. The patch notes are as follows.
CHANGES MADE:
Selecting a modifier now gives it the whole Properties panel, the way selecting a mask does. Its settings are right at the top instead of buried under the brush controls. Clicking the layer in the Layers panel returns you to the layer's settings.
The default project resolution (including for the tutorial) is now 4096 x 4096 rather than the previous 2048 x 2048. Your last used resolution is still remembered.
A material's resolution is now a document setting, so Ctrl+Z no longer resizes it back. The confirmation box tells you before you commit: changing resolution cannot be undone, and it clears the undo history.
Whilst using the Mesh Section Fill tool, hovering a part of the mesh that belongs to a different material now shows that section in a soft gray, so you can tell it was picked up but will not fill until you switch to its material in the Materials list.
BUGS FIXED:
Painting stopped working after changing the resolution of the material you were painting on. Strokes did nothing, or landed at the wrong size and in the wrong place.
Undoing an earlier step after a resolution change smeared black patches into painted areas.
Selecting a Blur modifier while the brush controls were showing put both Radius sliders out of step. Dragging one could grab the other, and double-clicking to type a value opened the box on both.
Collapsing the Preset section under the brush also collapsed the Fill layer's Preset section.
The Mesh Section Fill hover preview highlighted a mess of faces behind the surface you were pointing at, instead of the section under your cursor.
The Lasso Fill tool could catch faces hidden behind the surface you dragged over.
The Mesh Fill section highlight no longer bleeds through the model at glancing angles, and no longer disappears on flat faces viewed straight on.
On models with several materials, hovering some areas with the Mesh Fill showed no preview at all.