This new update bumps PawPaint from v1.0.93 to v1.0.99 with some changes and bug fixes. The patch notes are as follows.
CHANGES MADE:
Brush size is now a whole number rather than a decimal. What would have been 0.200 now reads as 200.
You can now enter brush sizes 1-5 by clicking and editing the value (lower than the slider allows).
You can now use Ctrl+Z to undo changes to values in the Environment menu, as well as the Emission Intensity in the Project panel.
Bloom and Height values are now saved with your project.
Fill layers now start with only the base color channel enabled by default. Use the check boxes to enable other channels (the same way as before).
Added detailed library previews for layer stack presets, which reflects what the layer stack contains.
Improved the layer selecting and grouping process. Using Ctrl + G with multiple layers selected should now produce expected results.
Layer stacks now adopt the name of their preset when imported through the library.
Textures can now be exported without an underscore in between. For example you can now export "PawPaintTexture" rather than "PawPaint_Texture".
BUGS FIXED:
Floating windows such as the Settings or Theme Editor menus can no longer slip behind the main program while open, and will remain in view until closed.
Exporting to a folder directory that no longer exists will no longer cause the export to fail. If an export folder does not exist PawPaint will attempt to create it, and if it cannot create the directory then it will display so as a clear error rather than trying to export regardless.
Fixed various issues relating to emission and custom channels in the UV View panel.
Fixed an exporting issue that blocked emission and custom channels from exporting.
Fixed the export error saying "Partial" even when nothing had succeeded. The export panel now displays whether the export was successful, wrote some of the files, or failed.
Characters that aren't accepted by Windows will no longer be accepted by the export file name.