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PawPaintNewsNew Features / Bug Fixes (v1.10)
Game update

New Features / Bug Fixes (v1.10)

PawPaint · published 3 Sep 2026, 07:33 UTC · build 25096088

All newsPlayers around this dateRead on Steam

Hey Paw-Painters!

This new update bumps PawPaint from v1.0.99 to v1.10 with some changes. We've changed the release version format to a more sensible one, making this update v1.10 with the next update being v1.11. The patch notes are as follows.

CHANGES MADE:

  • You can now merge layers into a single on by selecting multiple layers and pressing Ctrl+E

  • You can now flatten layers that have masks or modifiers by right clicking on it and clicking "Flatten Layer". This will remove the masks and modifiers whilst leaving the layer visually the same, allowing for merging with other layers

  • Soft brushes have been improved

  • Dragging an image onto the 3D viewport or the UV panel will now add the image as a new image fill layer

  • Added a new "Mask all channels to albedo" checkbox when a transparent image texture is in use. This checkbox is on by default and will mask all other channel values to only show where the image can be seen

BUGS FIXED:

  • Painting the height channel across UV seams or polygons no longer look inverted and no longer have stitch markings along the seams

  • Clicking off of a layer whilst renaming it will now save the layer name

  • The UV panel now correctly shows both the brush cursor and the dead-zone circle whilst painting

  • Switching an image's projection method to Triplanar no longer flips the image upside down

  • 3D image projection now works on parts of the model that have combined UV islands

  • Hovering over the UV panel with the Polygon Fill or Mesh Fill tools will no longer display outlines for materials that you don't have selected. These outlines will also no longer overflow over the UV panel UI

  • Many other small bugs have been fixed in this version

Thank you for using PawPaint! <3

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