Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Frontier Paladin›Events›Demo Updated
In-game event

Demo Updated

Frontier Paladin · published 11 months ago

All eventsPlayers around this dateRead on Steam

Hello!

I hope you've been enjoying Steam Next Fest as much as we have!

We're updating our demo build to fix a bunch of issues players have pointed out.

  • Fixed an issue where the tutorial skeletons wouldn't spawn correctly (shout-out to Untouchable!)

  • Fixed an issue where the tutorial skeletons would freeze after being parried

  • Added in a slo-mo effect when the player is in Fortification Mode, allowing them more time to think, navigate UI and place defenses down

  • Added in some extra effects on some equipment to make them more powerful

  • Added in the Deploy Ally feature, so players can bring in and command a fellow Paladin, Elias on to the battlefield in the final TD section

  • Fixed an issue that caused the boss to freeze sometimes

  • Fixed an issue where the Orc Bulwark would inaccurately predict player position and miss with their charged attack

  • Fixed an issue where the Orc Bulwark would try and cast "Protect" on an ally too far away

  • Improved the enemy movement predictor VFX during tower defense segments

  • Now purchased skills get slotted immediately into a skill slot if there is an empty one

  • Updated some skill preview movies

  • Improved the wording on some of the tutorials

  • Added in missing VFX and SFX when leveling up

  • Increased the attack cooldown for the Goblin Slingers

  • Fixed an issue where right joystick didn't scroll dialogue

  • Titus' dialogue is now instant instead of coming in word by word

  • You can now sprint infinitely in the Castle

  • Made some changes to the boss cutscene

  • And a few more!

Please keep sending feedback to us, we love when you do!

More from Frontier Paladin

Other announcements

All events
In-game event3 Aug 2026Roguelite Mode SoonHello! We've been working on the rogue-lite mode for the game. This is a separate mode that should give fans of Frontier Paladin's core combat and action-tower defense another few more hours of fun. We can't say with certainty the day that the content patch will go live, but we're towards the latter parts of our testing and it should happen sometime this month, in August. Most likely the last w…In-game event25 Jun 2026Allies UpdateHello! Yesterday's update was a smaller one, mostly focusing on improving balancing. There were some bug fixes as well of course, but the primary focus was on improving Allied performance during the TD and other set piece sections. We felt that allies were performing well at level 1, but were losing effectiveness at levels 2 and 3 so halfway through the game were not pulling their weight. In re…In-game event9 Jun 2026Cartography UpdateHello! The big improvement on this patch fixes one of the most common complaints players had - that the map was not useful enough. We've added in several functionalities such as allowing the player to zoom in and out, pan the map around, and filter in and out different types of icons that are shown on the maps. We also fixed several issues and balanced the game further, this time looking closel…