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MGCM Combat Edition - DLC char : NymphEventsPre-orders for MGCMCE merchandise have begun!
Community

Pre-orders for MGCMCE merchandise have begun!

MGCM Combat Edition - DLC char : Nymph · published 17 Nov 2025, 03:13 UTC

All eventsPlayers around this dateRead on Steam

We will be selling the illustration book, acrylic cards, stickers, framed illustrations, and other items offered as rewards for our crowdfunding campaign at BOOTH, under the title "Magicami Fighting Game Club Direct Sales Store"!
https://den-wgc73nft9i.booth.pm/
There are many illustrations that were not available when the crowdfunding campaign began, so if there are any that you would like to see, now is your chance!
We are currently accepting applications until December 20th, so please apply early!

More from MGCM Combat Edition - DLC char : Nymph

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Major update16 Jul 2026MGCMCE Ver3.40 Update Notification@General ・We have removed the infinite projectile-canceling property, which had been reported to cause unexpected instant-death incidents during matches, etc. ・Added a new character, "Nymph." ・Added a new stage, "Nymph's Nest." @Iroha ・Backstep: Fixed a bug where the landing animation was not displaying. ・Melt Attack: Adjusted input recognition for rapid button presses to make maintaining the s…Community9 Jun 2026Announcement of participation in Kyushu Game Island 2026We are pleased to announce that MGCMCE will be exhibiting at "Kyushu Game Island 2026," which will be held on June 13th and 14th! We look forward to seeing you at Tenjin Solaria Plaza on Sunday, June 14th! In addition to the Magicami fighting game, you can play many other games, and there will be plenty of other exciting events, including a discussion with prominent figures in the gaming indust…In-game event16 May 2026MGCMCE Ver3.35 Update Notification@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been r…