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MGCM Combat Edition - DLC char : NymphEventsMGCMCE Ver3.40 Update Notification
Major update

MGCMCE Ver3.40 Update Notification

MGCM Combat Edition - DLC char : Nymph · published 16 Jul 2026, 14:57 UTC

All eventsPlayers around this dateRead on Steam

@General
・We have removed the infinite projectile-canceling property, which had been reported to cause unexpected instant-death incidents during matches, etc.
・Added a new character, "Nymph."
・Added a new stage, "Nymph's Nest."

@Iroha
・Backstep: Fixed a bug where the landing animation was not displaying.
・Melt Attack: Adjusted input recognition for rapid button presses to make maintaining the sequence easier. Reduced the downward hitbox for the 4th hit and beyond during the rapid-press sequence.
・Fire Thrust A: Changed so that Melt Attack cannot be chained immediately afterward.
・Brave Slash B: Added a downward collision box to make it harder to jump over the opponent. A limit of one hit per combo has been applied.
・Magi Brave Slash: Added a downward collision box to make it harder to jump over the opponent.
・Heroic Fire: Expanded the hitbox upwards. Adjusted the knockback behavior on aerial hits. Adjusted collision detection near walls. Added a limit allowing the move to hit only once per combo. Removed the infinite projectile-canceling property.
・Magi Heroic Fire: Changed startup from 13F to 18F when canceling from any Saint Blaze move. Adjusted the knockback behavior on aerial hits. Added a limit allowing the move to hit only once per combo. Removed the infinite projectile-canceling property.
・Magi Heat Blast: Added a special babel route from Heroic Fire. Expanded the hitbox upwards.

@Kaori
・Superior Freeze (all versions): Changed so that it can be cancelled into a Magic Skill or higher not only when firing the projectile but also upon the projectile making contact.
・Despair Freeze: Removed the infinite projectile-canceling property.
・Magi Despair Freeze: Removed the infinite projectile-canceling property.
・Splash Freeze: Adjusted the knockback trajectory. Expanded the hitbox of the first hit downwards. Changed the active duration of the first hit from 2F to 10F.
・Magi Splash Freeze: Added a special Babel route branching from Despair Freeze.

@Kokoa
・Shining Mirage B: Changed so that the landing recovery can be cancelled into a Magi Skill or higher.

@Akisa
・5B: Previously shared with 2B, but now added with a new animation.
・Protection C: Removed the defense boost (armor) effect during the normal state. Reduced landing recovery by 14F when the move does not connect.
・Protection D: Removed the defense boost (armor) effect during the normal state. Changed the upper-body invincibility window from 6–22F to 1–22F.
・Aerial Protection C: Removed the defense boost (armor) effect during the normal state. Reduced landing recovery by 14F.
・Aerial Protection D: Changed the attack level to be equivalent to a C-strength attack.
・Black Shot A: Adjusted knockback when near the corner of the screen.
・Gravity Smash: Added upper-body invincibility from frames 1–16. Expanded the hitbox upwards. Adjusted knockback trajectory for aerial hits and follow-ups on downed opponents.
・Spreading Darkness: Now allows for follow-up attacks on downed opponents. Expanded the hitbox downwards. Changed startup from 15F to 12F.

@Ao
・Sealing Ice Slash A: Changed total duration from 67F to 57F. Changed the delay window for the second hit from 12F to 18F. Extended the hit-stun duration.
・Sealing Ice Slash B: Changed total duration from 76F to 66F. Changed the delay window for the second hit from 11F to 18F. Extended the hit-stun duration.
・Second Slash: Changed total duration from 57F to 47F.

@Aka
・Traveling Neon: Removed the infinite projectile-canceling property.
・Flame Heat Regression: Removed the infinite projectile-canceling property.
・Magi Flame Heat Regression: Removed the infinite projectile-canceling property.

@Riri
・Magi Sonic Explosion of Sealing Flame: Removed the infinite projectile-canceling property.

@Marianne
・Causal Return: Changed the A version to catch strikes/projectiles aimed at the upper body and the B version to catch those aimed at the lower body. Changed the animation and effects for the B version. Changed it so that holding the button down transitions into an attack. Changed total recovery from 36F to 40F. A limit of one hit per combo has been applied.
・Shining Wave (all versions): Changed so the character does not turn to face the opponent.
・Holy Call Shield: Fixed an issue where activating the skill from Auto Rush Combo B did not consume the gauge.
・Magi Holy Call Shield: Fixed an issue where activating the skill from Auto Rush Combo B did not consume the gauge.

@Iko
・5C: Removed the infinite projectile-reflecting property.
・JC: Removed the infinite projectile-reflecting property.
・Thrust Upper: Removed the infinite projectile-reflecting property.
・Lightning Strike Method A: Removed the infinite projectile-reflecting property.
・Lightning Strike Method B: Removed the infinite projectile-reflecting property.
・Magi Lightning Strike Method: Removed the infinite projectile-reflecting property.

@Gula
・Grace of Meat: Changed the stock display location from above the character to the bottom of the screen.
・Meat Slicer: Changed the cinematic effect when Maji-Death connects.
・Aerial Innocent Smile: Aligned the attack startup with the ground version, changing it from 28F to 24F. Changed it so that Grace of Meat increases when Magi-Death connects.
・Oniku Power! Follow-up Gelte Engrave: Changed so the character moves directly above the opponent when attacking.
・Gelte Tenderizer: Changed so it tracks the opponent's position.

@Invi
These adjustments address issues such as oversights during the 3.35 projectile hitbox nerfs, where certain moves were missed because they functioned as projectiles.
・Cool Gauge: Previously, attempting to fire a projectile in mid-air without any Cool Gauge would trigger "Demon Edge A"; this has been changed to trigger a dedicated "fizzle" animation instead. The Caool Gauge recovery rate is now slower while moving backward. The gauge display no longer shakes during screen transitions.
・Neid Kugel (all versions): Expanded the hurtbox.
・5B: Previously shared with 2B, this move now uses a newly created animation.
・5C: Reduced the attack hitbox.
・4C: Expanded the hurtbox.
・2C: Expanded the hurtbox. Reduced the hitbox. Fixed a bug where the Cool Gauge would recover during the move's animation.
・JC: Expanded the hurtbox. Reduced the hitbox. Fixed a bug where the Cool Gauge would recover during the move's animation.
・Gelte Engrave: Expanded the hurtbox. Reduced the hitbox. Fixed a bug where the Cool Gauge would recover during the move's animation.
・Demon Magic: Changed so the Cool Gauge does not recover at double speed.
・Aerial Lichtblitz (all versions): Fixed a bug where the Cool Gauge would recover upon landing.
・Sturmflut (all versions): Changed so the Cool Gauge does not recover at double speed.
・Demon Edge A: Expanded the hurtbox.
・Blitz Granaten: Removed the infinite projectile clash property.
・Magi Blitz Granaten: Removed the infinite projectile clash property.

@Ira
・Rage Gauge: The gauge display no longer shakes during screen transitions.

@Dia
・JA: Changed the voice line for "Mad Bull Mode." Expanded the hitbox downwards during "Mad Bull Mode." Now allows for follow-up attacks on a downed opponent during "Mad Bull Mode."
・JB: Changed the voice line for "Mad Bull Mode."
・JC: Changed the voice line for "Mad Bull Mode."
・Flux Counter: It can now be cancelled into a Magi Skill or higher upon successful execution. The opponent no longer enters a guard stance.
・Demon Edge B: Fixed a bug where the attack hitbox upon landing was not registering as a low attack during "Mad Bull Mode." Added a downward push-box to make it harder to jump over the opponent. It can now be cancelled into "New Generation Urban Pop."

@Avarin
・Grace of Madness: Changed the stock display position from above the character model to the bottom of the screen.
・Gelte Engrave: Added a 15-frame buffer window for inputting the move early, applicable only when rapidly pressing the button.
・Explosive Ghelte No.5 (All versions): Changed the disappearance animation (triggered by time-out or taking a hit) from the explosion animation to a "withering" animation.
・Type 97 Special Smoke Candle: Added as a new move. Input is 214+D while possessing "Grace of Madness."

@Superbia
・Gardienne Gauge: Adjusted the display so it does not shake during screen movement.
・Please Slap My Face!: Changed the move so the opponent does not enter a guard pose. The "Possibility Gauge" now depletes while the counter-stance is held.

@ENVY
・Magi Glint Knife: Removed the infinite projectile-canceling property.

@Kamisaman
・Magi F-K Dressed State (H): Fixed a bug where clashing with a projectile would sometimes cause the state to switch to the properties of the Magi F-K Dressed State (T).

@Nemesis
・Phlogiston Cinder: Removed the infinite projectile-canceling property.

@Mao
・Nekomata Stock: Adjusted the display so it does not shake during screen movement.
・Moonlit Vow (All versions): Fixed a bug where hitting with "Lynx" would apply maximum combo scaling. Changed the attack attribute to "projectile" to fix issues that occurred when the move was caught by certain counter-moves.
・Nekomata (All versions): Fixed a bug where the command change made it difficult for the game to recognize buffered inputs for other moves. Fixed a bug where hitting with "Nekomata" would apply maximum combo scaling. Changed the attack attribute to "projectile" to fix issues that occurred when the move was caught by certain counter-moves. Updated the command list.
・Magi Scramble Claws: Changed damage from (60x8 + 80x4) to (60x12).・Divine Miko Halo: Fixed an issue where the attack hitbox would reactivate after clashing with a projectile.
・Magi Shrine Maiden Halo: Fixed an issue where the attack hitbox would reactivate after clashing with a projectile. Changed the damage from fixed 120 + fixed 150 + α to fixed 120 + fixed 180 + α.
・Sistrum: Changed so that landing a hit increases Nekomata stock. Fixed a bug where the amount of meter given to the opponent was too low.

@Shinji Tamaki
・Close 5C: Changed the active hit portion of the second hit to an overhead attack.
・Standing Sejou: Changed to maintain momentum upon activation. Adjusted damage from 40+40 to 40+60. Fixed a bug where the meter gain was too low.
・Hashiri-Seiatsu follow-up Untai-Hien-Tsuki: Increased movement speed.
・Kuchiki-Taoshi: Adjusted damage from 0+120 to 0+fixed 90.

@Vivian
・CPU: Fixed an issue where the CPU would attempt to use charge moves at timings where the charge could not be successfully completed.
・Melt Dark B: Changed the attack hitbox to disappear upon landing a single hit.
・Event Horizon: Changed the attack hitboxes of the projectiles to disappear upon landing a single hit. Fixed a bug where the Archetype Engine gauge would increase multiple times from a single hit.

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