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Acceptable Losses Demo›Events›Update 0.7.4 Bringing Features, Balance, and Overhauls
In-game event

Update 0.7.4 Bringing Features, Balance, and Overhauls

Acceptable Losses Demo · published 10 months ago

All eventsPlayers around this dateRead on Steam

Acceptable Losses is getting a major update included in the Demo! This update carries with it some major features like custom names for soldiers, glossary and tooltips and messages for clarity, and ways to make you feel the impact of losing control of Morale, Fatigue, and Cohesion as well as ways to help mitigate that spiral.

The update focuses on bringing added Features:

  • Tooltips are now everywhere bringing clarity to all abstract labels/ratings

  • Ability to enter custom names for Soldiers

  • Resolve/End Phase button now shows why it is disabled

  • Resolve/End Phase button hotkey is Enter/Return

  • Sending Soldiers with low Cohesion risks reducing morale of others in Squad

  • Sending Soldiers with high Fatigue increases their chances of getting wounded or KIA

  • Sending Soldiers with low Morale risks desertion

  • Ability to send Soldiers to Confinement to increase their Cohesion

  • Soldiers In Confinement when punished (beginning of Night Phase) reduce Morale of Soldiers in Squads by chance and relative to their Cohesion

  • Soldiers show what Squad they are part of using color code

  • Messages appear on screen for why a player cannot do something

  • Messages appear for when Soldier is punished

  • Messages appear for Medical Complications

  • Glossary describe Squad and Soldier Stats

  • Hovered Squad cards show their impact on Mission Difficulty (increasing or decreasing number of stars)

  • Reinforcements now show up in larger waves but less frequently

  • KIA Soldiers' names etched into the desk with tooltip showing their age at death

  • Mission Difficulty now in four buckets, 1-4 Stars

  • A page for Notes

Sound Effects:

  • When soldiers arrive in Soldiers Ready for Duty

  • When moving soldiers anywhere

  • Loads of new sounds for ambiance for both Day and Night Phases

Changes:

  • HQ Evals are now ratings - tooltips describe their meanings

  • Mission Incident Reports keep all text visible

Balancing:

  • Mission outcome bands adjusted to reduce Pyrrhic Success chance

  • Reinforcements show up with slightly more Cohesion

  • Supplies reduce more steadily from day to day

  • Supplies used more in some mission outcomes

  • Supply Missions gain more supplies

  • More Missions reduce Enemy Activity from positive outcomes

  • A few events and missions adjusted

Bugs and Fixes:

  • Squad stat label highlights on changes reliably

  • Resolve button appeared if no Mission Events appeared

  • Minor timing bugs not apparent to player ;)

As you can tell, this is a big one. I should have broken it up into smaller updates but I got carried away and wanted to add just one more thing...

Looking forward to hearing your thoughts.

Good luck in the trenches, Lieutenant.

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