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Ramen Shop SimulatorEventsDemo Patch 1
Game update

Demo Patch 1

Ramen Shop Simulator · published 16 May 2025, 15:00 UTC

All eventsPlayers around this dateRead on Steam

Developer notes:

Thanks to everyone playing the demo and to the people reporting issues and reaching out with great feedback! We have done an initial update based on the feedback and issues reported by you in the community.

ありがとうございました !

Special thank you to: catnugget, Outei(おうてい), DauntedFrame647, fei CHANNEL, Catherine, SilentSimulatorGamer, frichards, skyquid, Cynthia & Dr. Dre

Full change log below:

Menu and UI

  1. The menu sometimes disappeared from the ticket machine (kenbaiki), preventing players from selecting or adding menu items.
  2. After quitting to the main menu with a ramen on the order menu, the item remained invisibly present, blocking further actions.
  3. After closing the restaurant (by taking down the Noren) and reopening, no new customers spawned.
  4. In the tutorial, after cooking Sapporo Ramen, the ticket machine only displayed “Clear” and no other options, preventing progress.
  5. Switching to maximized window mode made it impossible to change the window mode setting again.
  6. The menu was not displayed on the ticket machine after restarting the game.

Order and Serving

  1. We’ve significantly upped the amount of food you get!
  2. Customer orders on the screen did not match the actual orders or tickets, and sometimes included items not on the menu.
  3. Customers who ordered beer did not accept it when served.
  4. Customers could accept multiple beers, resulting in several glasses stacking on their table.
  5. When multiple orders of the same ramen were prepared, the game incorrectly stated that stacked bowls could not be served, even when only one bowl was present, which prevented serving any food.
  6. The “can’t serve stack” or “can’t stack bowls” error was triggered when customers had ordered beer.

Object Placement and Interaction

  1. Bowls glitched when placed on the counter, making them difficult to position correctly without dropping them on the floor.
  2. Customers left their bowls on the table instead of returning them to the counter as intended.
  3. Stacking noodle boxes was unreliable, with boxes getting stuck.

Again, thank you to everyone who's played the demo and/or wishlisted the game!
//The Sannin Team

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