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Shadows of Chroma TowerEventsTHE ALPHA PLAYTEST STARTS JANUARY 31st!
Community

THE ALPHA PLAYTEST STARTS JANUARY 31st!

Shadows of Chroma Tower · published 24 Jan 2025, 19:59 UTC

All eventsPlayers around this dateRead on Steam

Hello Guys! We are happy to announce, our Alpha Playtest begins on January 31, 2025 at 8:00 PM (GMT-3).

DURATION


The playtest servers will open for 48 hours, closing on Sunday, February 2, 2025 at 8:00 PM (GMT-3).

WHO WILL BE INVITED?


We currently have over 5000 players signed up from all over the world. Due to budget limitations (servers cost a lot!), we're inviting only 4000 players with a very rough estimate that about half of the invitees will actually participate. We're prioritizing regions with the highest amount of players signed up, which means US and Canada in North America, Brazil in South America and Eastern Europe (Middle ground between Russia and Germany, which have the 4th and 5th most signed up players respectively).

I DIDN'T GET AN INVITE! WHAT NOW?


Invites will be sent out next week. If you haven't been invited by then, send us a message send us a message on Discord or on our Twitch channel, since we'll probably be streaming during the playtest. If you're not in the mentioned regions, though, expect to play with a higher latency, which might not amount to the best experience possible.

WHAT ARE WE TESTING?


Players will have access to a Late Alpha build. At this point, the game is by no means feature complete, but has a playable vertical slice that includes a good chunk of its metagame (crafting, upgrades, vendors, leaderboards, etc) and a good chunk of its in-dungeon gameplay (combat, difficulties, classes, character building, etc).

Even though this is Alpha, we expect to deliver a smooth and polished experience to our players, even if it means we won't deliver a dungeon boss or a second level as quickly as we'd like. If your experience during this playtest does not match this, by all means send us feedback.

Watch on YouTube

Below is a list of the new features that will be available for you to test and conquer!

  • THE WEAVER :fireball: - Our first caster class. They steal flames, bonk heads and hurl fireballs.
  • 7 weapons to 16 WEAPONS ⚔️ - We more than doubled the number of ways you can defeat your enemies.
  • 3 armor sets to 8 ARMOR SETS 👕 - There's one for every playstyle.
  • 5 enemy types to 8 ENEMY TYPES :enemy: - And there's a lot more of them, too! You're not getting away so easily this time 😉
  • NEW EQUIPMENT SLOT - Backpacks, Cloaks and Quivers so your back doesn't go unburdened.
  • NEW MODULES - New map variants and modules to make sure you always have something new to find every run.
  • DIFFICULTIES - 4 difficulty levels to choose from, including PvE modes for newer players.
  • THE ELIXIR - No more bandages and health potions. The Elixir is your only way to recover missing health (for now!).
  • CHARACTER UPGRADES - Our precursor to skill trees, you'll upgrade your inventory space, minimap, elixir and many other capabilities using Soul Shards.
  • CRAFTING - Dismantle unwanted items and use their raw materials to make new ones. Level up your Forgemaster profession to unlock even better items.
  • LEADERBOARDS - Three distinct leaderboards for three distinct types of players. Rewards will be announced when the playtest starts.
  • HORDES AND CURSED CHESTS - You'll want to be properly prepared for these...
  • SAFE SLOTS - Because no one likes going in and out of a 15-minute match and having nothing to show for it.
  • REWORKED COMBAT AND ATTRIBUTES - You thought you knew how to build your character? Think again! Weapons now scale with primary attributes. Combat is now faster. You'll have to play to know what else has changed.
  • VOIP - It's a work in progress and it's there due to popular demand!
  • NEW GIRAFFE CHALLENGE - Well, sort of... You'll find very special rewards for finishing on top of the leaderboards and for achieving max level on your Forgemaster profession.
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