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Shadows of Chroma TowerEvents⚔️ OUR AUGUST PLAYTEST RESULTS! ⚔️🔮
Community

⚔️ OUR AUGUST PLAYTEST RESULTS! ⚔️🔮

Shadows of Chroma Tower · published 11 Sep 2026, 20:16 UTC

All eventsPlayers around this dateRead on Steam

What did we test?

Last April’s Playtest we mentioned that we would give some much needed care towards our backend systems, so we could not only add new content more effortlessly, but also help us expand the Tower’s dominion in the future. We spoke previously about one of them, but you experienced the other one a lot this time. Let us break this through. 😉

New matchmaking and multiplayer systems, as you could see🫠

We tested some of our new connection features! Not only we updated our matchmaking and multiplayer systems, but we also added EOS to prepare your parties. “But… why do you need it so?” Well… we intend to bring crossplay in the future, so we need to start paving our way towards it!

So it was great having it collapse during our playtest. (It wasn’t.) After fixing it, it means we won’t have it breaking it again and again in the future! (It probably will. We hope it doesn’t). Jokes aside, we had great feedback from this test!

From all matchmaking requisitions, 30,9% presented critical errors, from which we could diagnose which were the main category of operational failures and where it was coming from – if it was a client issue, Playfab unavailability, etc.

So we really appreciate your patience during that time, and also thanks for all the efforts from everyone who reported those issues for us. 💖

Controller support

Another now-familiar bug you guys met – the cursor one, where you all had to press Alt to get your aim back – was a bug inherited from our controller support system!

This feature definitely wasn’t in its final shape! By the time of the playtest, we were in the middle of the implementation process of the UI navigation, specially around our menu screen.

It was great having it tested! Not only it will help us polish what’s already in the build, but it gave us some pretty good insights on our next steps towards navigation, how to make it more intuitive.

We even had a player reporting how it was running on Steam Machine! And it kinda makes room for another discussion: UI scaling! Do you guys feel like it’s missing in the game now? Let us know!

Let’s talk numbers, shall we?

Here’s what you achieved!

Great attacks at the Tower

  • The Tower’s gates were open for 52 hours straight with 2.497 adventurers!

  • Looting against time: our servers registered 4.311 matches, with 2.424 succesful extractions over this shorter playtest!

  • You killed - and assisted! - over 292 thousand mobs (poor guys)

Bugs… YOU CAUGHT’EM ALL! And we’re after them!

  • You have the hawk’s eyes: you reported over 60 tickets for us! Thank you! <3

  • And shout out to our devs: 90 fixes were committed during the playtest in at least 12 updates

Meet our Certified Mimic Wranglers here!

  • 84 Golden Mimics were found! Although 25 of them escaped, I’m sure The Hunter’s Guild would be proud.

  • The 1% of the 1%: only 19 of you found the Golden Boots and reported to the Royal Court to gain the title!

  • Squishy, but comfy! You ran over 69,5 miles with the Golden Boots! 112km… it’s more than 2 and a half marathons! Need some water now?

It was great having you at the Tower again! While we’re off working on fixes and new content, stay tuned for the next Sneak Peeks. I think you guys might like what we’re cooking here.

One quick reminder! 📌

We’ll be sure to hang around a lot more here on the Steam Community! We see you! We love you!!!

But if you found a bug during the playtests and you want to report to us, please remember that our main channel is our Discord server. We tend to answer almost instantaneously there, and you can count with our dev team to assist you!

So consider joining our community there until the next playtest comes 😉

https://discord.com/invite/84bgPFcPNj

We can’t wait to open the gates once more. But until then…

The Tower awaits! ⚔️🔮

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